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	<title>Comments on: Actionscript 3  &#8211; Up to 512 Particles</title>
	<atom:link href="http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/</link>
	<description>Actionscript3, Flash, Scala, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
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		<title>By: treser</title>
		<link>http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/comment-page-1/#comment-112769</link>
		<dc:creator>treser</dc:creator>
		<pubDate>Mon, 26 May 2008 23:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=40#comment-112769</guid>
		<description>your source code link is broken</description>
		<content:encoded><![CDATA[<p>your source code link is broken</p>
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		<title>By: Ralph</title>
		<link>http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/comment-page-1/#comment-150</link>
		<dc:creator>Ralph</dc:creator>
		<pubDate>Mon, 28 Nov 2005 03:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=40#comment-150</guid>
		<description>What&#039;s the deal with using left shift or right shift to store certain numbers?  I&#039;m probably guessing it&#039;s for optimizing the code but how and where would you even know where to place such numbers.  I&#039;m sure I&#039;m asking a vague question but I&quot;m just wondering if you can shed some light on the subject.</description>
		<content:encoded><![CDATA[<p>What&#8217;s the deal with using left shift or right shift to store certain numbers?  I&#8217;m probably guessing it&#8217;s for optimizing the code but how and where would you even know where to place such numbers.  I&#8217;m sure I&#8217;m asking a vague question but I&#8221;m just wondering if you can shed some light on the subject.</p>
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		<title>By: tomsamson</title>
		<link>http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/comment-page-1/#comment-20</link>
		<dc:creator>tomsamson</dc:creator>
		<pubDate>Fri, 28 Oct 2005 23:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=40#comment-20</guid>
		<description>oh, now i see, i should have checked the source before wondering ;)
you´re drawing all in one bmpdata,then you´d only see the anti aliasing at the edges of its conainer if at all :)
well,let´s say i was slow because its late here and i´m tired ;)</description>
		<content:encoded><![CDATA[<p>oh, now i see, i should have checked the source before wondering ;)<br />
you´re drawing all in one bmpdata,then you´d only see the anti aliasing at the edges of its conainer if at all :)<br />
well,let´s say i was slow because its late here and i´m tired ;)</p>
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	<item>
		<title>By: tomsamson</title>
		<link>http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/comment-page-1/#comment-19</link>
		<dc:creator>tomsamson</dc:creator>
		<pubDate>Fri, 28 Oct 2005 23:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=40#comment-19</guid>
		<description>yeah, i know its bitmapstuff of course but if anti aliasing is causing an addtional slowdown in high quality stting why doesn´t one see any anti aliasing applied? :) i´d expect to at least see a small difference in look (comparing high quality/low quality setting) at the edges when two particles are close to each other, but no difference at all visible there.
anyway,really dig it :)</description>
		<content:encoded><![CDATA[<p>yeah, i know its bitmapstuff of course but if anti aliasing is causing an addtional slowdown in high quality stting why doesn´t one see any anti aliasing applied? :) i´d expect to at least see a small difference in look (comparing high quality/low quality setting) at the edges when two particles are close to each other, but no difference at all visible there.<br />
anyway,really dig it :)</p>
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		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/comment-page-1/#comment-17</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Fri, 28 Oct 2005 11:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=40#comment-17</guid>
		<description>Hehe, that&#039;s sweet. The look doesn&#039;t change because the output is a bitmap.</description>
		<content:encoded><![CDATA[<p>Hehe, that&#8217;s sweet. The look doesn&#8217;t change because the output is a bitmap.</p>
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		<title>By: tomsamson</title>
		<link>http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/comment-page-1/#comment-13</link>
		<dc:creator>tomsamson</dc:creator>
		<pubDate>Thu, 27 Oct 2005 23:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=40#comment-13</guid>
		<description>yeah,that´s because you need flash 8.5 player which comes with flex builder 2

to joa: sweet stuff mate,looks delicious :)
funny that turning quality to low helps with performance some more though the look stays the same :)</description>
		<content:encoded><![CDATA[<p>yeah,that´s because you need flash 8.5 player which comes with flex builder 2</p>
<p>to joa: sweet stuff mate,looks delicious :)<br />
funny that turning quality to low helps with performance some more though the look stays the same :)</p>
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		<title>By: Jeedee</title>
		<link>http://blog.joa-ebert.com/2005/10/27/actionscript-3-up-to-512-particles/comment-page-1/#comment-12</link>
		<dc:creator>Jeedee</dc:creator>
		<pubDate>Thu, 27 Oct 2005 22:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=40#comment-12</guid>
		<description>Mmm it doesnt seem to work. I get a blue background and nothings happen ... (Flash8, OSX)</description>
		<content:encoded><![CDATA[<p>Mmm it doesnt seem to work. I get a blue background and nothings happen &#8230; (Flash8, OSX)</p>
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