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	<title>Comments on: AS3 Imageprocessing library</title>
	<atom:link href="http://blog.joa-ebert.com/2006/04/29/as3-imageprocessing-library/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2006/04/29/as3-imageprocessing-library/</link>
	<description>Actionscript3, Flash, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
	<lastBuildDate>Sat, 13 Mar 2010 08:23:43 +0000</lastBuildDate>
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		<title>By: dbam</title>
		<link>http://blog.joa-ebert.com/2006/04/29/as3-imageprocessing-library/comment-page-1/#comment-175616</link>
		<dc:creator>dbam</dc:creator>
		<pubDate>Sun, 13 Sep 2009 11:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=67#comment-175616</guid>
		<description>me working on a type-of-image-processor, and i use fixed length vectors for the separate channels, within a final class - accessing them through public class properties...Not get/set methods.
Drawing is done with bitmapData.setVector().

Fastest working design for me till now.

Although i would love to see, how to implement these new opcodes that come with Alchemy (without haxe, the adobe-way)...But i&#039;m still not sure how to do that.
Parsing the web for days now. ( and most of the hits got me to Your blog :D )

cheers.

ps: i see that this is an over three years old post...of course no Flash10, no alchemy back then..</description>
		<content:encoded><![CDATA[<p>me working on a type-of-image-processor, and i use fixed length vectors for the separate channels, within a final class &#8211; accessing them through public class properties&#8230;Not get/set methods.<br />
Drawing is done with bitmapData.setVector().</p>
<p>Fastest working design for me till now.</p>
<p>Although i would love to see, how to implement these new opcodes that come with Alchemy (without haxe, the adobe-way)&#8230;But i&#8217;m still not sure how to do that.<br />
Parsing the web for days now. ( and most of the hits got me to Your blog :D )</p>
<p>cheers.</p>
<p>ps: i see that this is an over three years old post&#8230;of course no Flash10, no alchemy back then..</p>
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