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	<title>Comments on: Real-time background subtraction (Updated)</title>
	<atom:link href="http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/</link>
	<description>Actionscript3, Flash, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
	<pubDate>Tue, 06 Jan 2009 09:49:02 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/#comment-159560</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Wed, 17 Sep 2008 08:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=84#comment-159560</guid>
		<description>Yes, you should apply some morphological filters.</description>
		<content:encoded><![CDATA[<p>Yes, you should apply some morphological filters.</p>
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		<title>By: David</title>
		<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/#comment-159552</link>
		<dc:creator>David</dc:creator>
		<pubDate>Wed, 17 Sep 2008 06:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=84#comment-159552</guid>
		<description>Hi Joa,

I was wondering if you could offer a tip on the alpha map. I'm currently setting everything in the alphamap array halfway through (from index 127 upwards to 0xFFFFFF) with some decent results, but i think i could do better. Do you have any tips?

Thanks,
Dave</description>
		<content:encoded><![CDATA[<p>Hi Joa,</p>
<p>I was wondering if you could offer a tip on the alpha map. I&#8217;m currently setting everything in the alphamap array halfway through (from index 127 upwards to 0xFFFFFF) with some decent results, but i think i could do better. Do you have any tips?</p>
<p>Thanks,<br />
Dave</p>
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	<item>
		<title>By: Naomi</title>
		<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/#comment-157447</link>
		<dc:creator>Naomi</dc:creator>
		<pubDate>Tue, 19 Aug 2008 16:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=84#comment-157447</guid>
		<description>Hi,
I would love to see your full source code for this, I have been working on a similar project, but having trouble.  Did you extend the MovieClip class or the sprite class?
If you could send me your code, that would be amazing.
Thanks,
Naomi</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I would love to see your full source code for this, I have been working on a similar project, but having trouble.  Did you extend the MovieClip class or the sprite class?<br />
If you could send me your code, that would be amazing.<br />
Thanks,<br />
Naomi</p>
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	</item>
	<item>
		<title>By: jdoklovic</title>
		<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/#comment-55057</link>
		<dc:creator>jdoklovic</dc:creator>
		<pubDate>Mon, 13 Aug 2007 18:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=84#comment-55057</guid>
		<description>Would it be possible to get an example of this using loaded jpg data rather than the webcam?

I'm having difficulties making it work properly with just and image, and the example posted above is somewhat incomplete (values for alphaMap, etc)

Thanks.</description>
		<content:encoded><![CDATA[<p>Would it be possible to get an example of this using loaded jpg data rather than the webcam?</p>
<p>I&#8217;m having difficulties making it work properly with just and image, and the example posted above is somewhat incomplete (values for alphaMap, etc)</p>
<p>Thanks.</p>
]]></content:encoded>
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	<item>
		<title>By: hierro</title>
		<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/#comment-54418</link>
		<dc:creator>hierro</dc:creator>
		<pubDate>Fri, 16 Mar 2007 13:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=84#comment-54418</guid>
		<description>More specific, i was thinking about use motion detection to extract a contour of subject and use it as bezier equation (...) to apply phisycs on it...what do u think about it ?</description>
		<content:encoded><![CDATA[<p>More specific, i was thinking about use motion detection to extract a contour of subject and use it as bezier equation (&#8230;) to apply phisycs on it&#8230;what do u think about it ?</p>
]]></content:encoded>
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	<item>
		<title>By: hierro</title>
		<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/#comment-54414</link>
		<dc:creator>hierro</dc:creator>
		<pubDate>Fri, 16 Mar 2007 01:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=84#comment-54414</guid>
		<description>Hello guys, nice work...both of u :)

As i already introduced to joa i'm working on the project on the link, now i'm goin to move some features in flex, hope it will be nice...let m eknow what do u think about kilyka :)</description>
		<content:encoded><![CDATA[<p>Hello guys, nice work&#8230;both of u :)</p>
<p>As i already introduced to joa i&#8217;m working on the project on the link, now i&#8217;m goin to move some features in flex, hope it will be nice&#8230;let m eknow what do u think about kilyka :)</p>
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		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/#comment-8934</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Mon, 16 Oct 2006 09:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=84#comment-8934</guid>
		<description>I will have a try on that. It would be some sort of masking since I have to copy every pixel from the original webcam image onto the screen if the difference is higher than a threshold value. It could work with an alpha channel. Cutting out the alpha using BitmapData.threshold and then one simple draw().</description>
		<content:encoded><![CDATA[<p>I will have a try on that. It would be some sort of masking since I have to copy every pixel from the original webcam image onto the screen if the difference is higher than a threshold value. It could work with an alpha channel. Cutting out the alpha using BitmapData.threshold and then one simple draw().</p>
]]></content:encoded>
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	<item>
		<title>By: Andre Michelle</title>
		<link>http://blog.joa-ebert.com/2006/10/10/real-time-background-substraction/#comment-8933</link>
		<dc:creator>Andre Michelle</dc:creator>
		<pubDate>Mon, 16 Oct 2006 09:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=84#comment-8933</guid>
		<description>You can avoid the copy pixels-loop with the BitmapData.threshold method. Or isn't it faster ?</description>
		<content:encoded><![CDATA[<p>You can avoid the copy pixels-loop with the BitmapData.threshold method. Or isn&#8217;t it faster ?</p>
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