First contribution to the ImageProcessing library

QuickNormalMap and QuickBumpMapI am glad that UnitZeroOne.com made a contribution to the imageprocessing library. Now there is a very fast bump mapping and normal map filter (QuickBumpMap and QuickNormalMap).
Theese filters work with a native filter like the QuickSepia and there would be a way to implement them on a pixel-level. So this is why they have the Quick prefix.

Right now I am working (besides of my work) on very nice filters to synthesize textures. As always: Stay tuned!

3 Comments

  1. Posted Jan 30, 2007 at 1:34 am | Permalink

    Uhm… that normal mapping doesn’t look right to me :? afaik there is no greys on a normal mapping:
    http://www.blacksmith-studios.dk/images/projects/bumpmapping_tut/normal_map_illustration.JPG

  2. Posted Jan 30, 2007 at 11:48 am | Permalink

    Yes, I think you are right. It is not a real normal map but on the other and it does the job well. It would be good to have a different name maybe that differentiates this output from a normal map but also tells the user that it is something like a normal map.

  3. Rui
    Posted Apr 22, 2008 at 3:28 pm | Permalink

    Hi Joa, sorry post here but i really need to talk with you.

    email me please, i reply with my issue

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