Just after the last release I have a couple of updates ready to use. Here is a list of new stuff:
- QuickNormalMap (thanks to Ralph Hauwert)
- DisplacementMap
- GeometricDisplacementMap
- QuickBumpMap (thanks to Ralph Hauwert)
- Ripple
- Spherize
- Twirl
- InterpolatedPlasma (thanks to toxie^ainc. and Hopper)
- SinePlasma (thaks to tocie^ainc. and Hopper)
- Interpolation (bicubic, bilinear, nearest neighbour)
- Set of mathematical described displacement maps (RippleMap, SphereMap, TwirlMap)
As you can see it is growing. I am also happy about the nice help I got. There is a lot more to implement since I got the ok to use some rendering filters that theese demo-scene people use to create textures at runtime.

congratulations.. your image processing library is amazing…
is source code available?
hello
can u tell me how to use RippleMap in image processing?
or any sample code if you can provide
thanks.