Library updates

Just after the last release I have a couple of updates ready to use. Here is a list of new stuff:

  • QuickNormalMap (thanks to Ralph Hauwert)
  • DisplacementMap
  • GeometricDisplacementMap
  • QuickBumpMap (thanks to Ralph Hauwert)
  • Ripple
  • Spherize
  • Twirl
  • InterpolatedPlasma (thanks to toxie^ainc. and Hopper)
  • SinePlasma (thaks to tocie^ainc. and Hopper)
  • Interpolation (bicubic, bilinear, nearest neighbour)
  • Set of mathematical described displacement maps (RippleMap, SphereMap, TwirlMap)

As you can see it is growing. I am also happy about the nice help I got. There is a lot more to implement since I got the ok to use some rendering filters that theese demo-scene people use to create textures at runtime.

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