Still learning how to use Papervision3D and to make use of the full power it provides. Here is one of my first steps plus source-code.
Update: Using more objects, more rotation and some imageprocessing stuff plus very basic UV mapping.
Actionscript3, Flash, Scala, Java, C#, C++, Algorithms & Imageprocessing
Still learning how to use Papervision3D and to make use of the full power it provides. Here is one of my first steps plus source-code.
Update: Using more objects, more rotation and some imageprocessing stuff plus very basic UV mapping.
I added two the Imageprocessing Library some new blurs. RadialBlur, ZoomBlur and GeometricDisplacedBlur. The GeometricDisplacedBlur is very nice, because you can use any GeometricMap with this filter.
I also added a RedEyeRemoval and made some updates to the Color class. Some other filters have been updated as well. I will focus now on some examples and more GeometricMap objects. I am also thinking about filters for HSV color correction and this stuff. But that is not very hard since it is only the ColorMatrix that has to be extended. I am also trying to find good ways for texture synthesis (that will not freeze Flash for 10 seconds).
If someone has any idea for filters that are missing just post it here please.
This is just an example from what I could put together last night. You see also LED support here and the use of motion data. Still very experimental but I hope you get the idea. Besides of that I am fighting with my blog because my theme is not working with WordPress 2.1. So I hope I can fix this as well.
By the way I have to say that Papervision3D is just amazing. It is so nice what theese guys put together!

de.popforge.imageprocessing.filters.*
de.popforge.imageprocessing.geom.*
Last saturday I was driving to Concorde to get some Macaron. Unfortunately there were so many tourists (har!) that it was impossible to get this nice little pieces from heaven. I wanted to get them because I was meeting Thibault. He showed me a Wiimote and had a lot of crazy stuff in his mind. So we decided to do some crazy stuff with Wiimotes and Flash.
Finlly I found a shop in Paris to buy me a bluetooth dongle and a Wiimote. This is the result of a sleeples night. The technique is quiet simple. We found a C++ API for the Wiimote and made a socket server out of this. This little server is broadcasting every 8ms the status of the Wiimote. Then there is also some Code in Flash 9 that parses theese packages and the outcome is a very easy to use little package of classes. There is currently access to all the buttons and the xyz coordinates of the Wiimote. It is also possible to control the rumble function and to set the leds.
Expect some sources and examples in the next weeks. We just have to think about what we can do with this :o) If you want to support our work you may donate some Macarons.