Lorenz spectrum

LorenzSpectrum

A different approach for a spectrum visualizer. This one is based on a lorenz attractor and I really like how fast everything is calculated and gives a feeling of speed. This time I also had to decrease the amount of particles I render. Instead of 64k (which was still running smooth) I decided to use just 8k because it looks better.

What I like about it is that it looks complex but is very simple to do. Based on the spectrum I just change the parameters of the lorenz attractor and that is it. A little bit of paletteMap, BlurFilter, Matrix and ColorMatrix of course as well but it is only about a 100 lines of code.

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