Lorenz spectrum

LorenzSpectrum

A different approach for a spectrum visualizer. This one is based on a lorenz attractor and I really like how fast everything is calculated and gives a feeling of speed. This time I also had to decrease the amount of particles I render. Instead of 64k (which was still running smooth) I decided to use just 8k because it looks better.

What I like about it is that it looks complex but is very simple to do. Based on the spectrum I just change the parameters of the lorenz attractor and that is it. A little bit of paletteMap, BlurFilter, Matrix and ColorMatrix of course as well but it is only about a 100 lines of code.

Related Posts

6 Responses to “Lorenz spectrum”


  1. 1 commander

    Thumbs up! I wish I would have the knowledge to translate such physic stuff into code.

  2. 2 St3fX

    Reallllllly nice piece :)

  3. 3 Mr.doob

    Niice! That tune was in District 13, wasn’t it?

  4. 4 joa

    yes! during the chase :)

  5. 5 fontvir.us

    this is awesome.
    i cant believe how fast this is!

  6. 6 Ryan [draw.logic]

    Killer! The soundspectrum is fun to play with. You my friend have just made mini universes.

Leave a Reply