Lorenz spectrum

LorenzSpectrum

A different approach for a spectrum visualizer. This one is based on a lorenz attractor and I really like how fast everything is calculated and gives a feeling of speed. This time I also had to decrease the amount of particles I render. Instead of 64k (which was still running smooth) I decided to use just 8k because it looks better.

What I like about it is that it looks complex but is very simple to do. Based on the spectrum I just change the parameters of the lorenz attractor and that is it. A little bit of paletteMap, BlurFilter, Matrix and ColorMatrix of course as well but it is only about a 100 lines of code.

6 Comments

  1. Posted Jun 18, 2007 at 2:27 pm | Permalink

    Thumbs up! I wish I would have the knowledge to translate such physic stuff into code.

  2. St3fX
    Posted Jun 18, 2007 at 2:30 pm | Permalink

    Reallllllly nice piece :)

  3. Posted Jun 18, 2007 at 3:04 pm | Permalink

    Niice! That tune was in District 13, wasn’t it?

  4. Posted Jun 18, 2007 at 3:32 pm | Permalink

    yes! during the chase :)

  5. Posted Jun 19, 2007 at 8:52 pm | Permalink

    this is awesome.
    i cant believe how fast this is!

  6. Posted Jul 4, 2007 at 6:05 pm | Permalink

    Killer! The soundspectrum is fun to play with. You my friend have just made mini universes.

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