Some weeks ago Marc Thiele showed me a link that was about the kinetic sculptures from Theo Jansen. If you do not know about him yet check out strandbeest.com. There are a couple of videos on YouTube describing the technique behind those sculptures (click me).
Now I just saw a demo from APE which has that model built in Flash using their engine. So lovely!
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I will speak about WiiFlash at the Flashforum Konferenz 2007 in Cologne. Und zwar auf Deutsch. Es freut mich sehr wieder dabei zu sein und einiges über WiiFlash, API Entwicklung und zum Beispiel die Verbindung von WiiFlash mit Papervision3D zu erzählen.
Update: André Michelle und ich werden außerdem den Workshop “Rent an idea” leiten. Der Workshop wird sehr viele interessante Themen und Exoten wie Partikelsysteme, Computerkunst, Audioprogramming und Spectrum visualizer behandeln. Mehr Informationen gibt es hier.
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ActionScript mastermind André Michelle and me are working very often on beautiful experiments. On our hard-drives sleeps the brainpower of long after hours work and now we are finally at a point where we want to share our work with the community.
Popforge is our nifty sandbox for ideas and projects. It contains several packages already. The first project we release is the fantastic audio hack that André stumbled upon. We included also one example application that shows the power of this workaround. The fabulous 8bitboy — the first Flash media player with dynamic audio synthesis.
8bitboy was started in August ‘06. After a good 12h marathon we had our baby ready to play MOD files. The design has been contributed by Andre Stubbe later on. For the release of Popforge we are rewriting the 8bitboy. The 8bitboy is not complete yet since a couple of obscure effects (especially the extended ones) are missing. We are also implementig support for XM modules currently. IT and S3M may follow.
You are welcome to contribute. André has put a couple of examples online that will help you to understand. We have also filled our Wiki at Google Code with some information about our working environment and how to set up the projects. All the projects we release are IDE independent. You may use a command line compiler, FlashDevelop or the upcomming FDT3.0.
For the future we plan to release even more stuff that dozes on our disks. I smell some open-source for the ImageProcessing library, or the CubicVR 360° project. Besides of that we have a pixel-exact 3D engine with run-time generated BSP or a physics engine working with dynamic intersections to name a few more.
So at the end of the day we want you to share the love. Share it with your neighbours or office colleagues by opening up the 8bitboy and turning on the stereo enhancer and bass boost in the context menu.
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Papervision3D is now in public beta mode. It has been in development for 7 months now with public access to the SVN for everyone who liked to check it out. This is a pretty stable release. Old users will have to change their SVN address since it is hosted now at Google Code.
Read more here and do not forget to check out the very nice showreel.
Here is a list of some of my older PV3D experiments:
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