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	<title>Comments on: Share the love! Popforge arrives.</title>
	<atom:link href="http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/</link>
	<description>Actionscript3, Flash, Scala, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
	<lastBuildDate>Sun, 05 Feb 2012 21:26:20 +0000</lastBuildDate>
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	<item>
		<title>By: Richard</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-177556</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Wed, 21 Oct 2009 21:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-177556</guid>
		<description>How I can use AudioBuffer to trigger a sample every __ MS ? Trying to make a simple metronome and I understand the basic principle but could use a little guidance. Are there any tutorials out there?</description>
		<content:encoded><![CDATA[<p>How I can use AudioBuffer to trigger a sample every __ MS ? Trying to make a simple metronome and I understand the basic principle but could use a little guidance. Are there any tutorials out there?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: j</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-162045</link>
		<dc:creator>j</dc:creator>
		<pubDate>Sun, 26 Oct 2008 23:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-162045</guid>
		<description>hi,

will we likely see a flash 10 update to the popforge audio processing classes?

thanks
j</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>will we likely see a flash 10 update to the popforge audio processing classes?</p>
<p>thanks<br />
j</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fredrik</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-135356</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Sun, 29 Jun 2008 20:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-135356</guid>
		<description>Here´s the answer
http://www.signar.se/blog/as-3-charcodes/popforge-flash-workaround-fp-9/</description>
		<content:encoded><![CDATA[<p>Here´s the answer<br />
<a href="http://www.signar.se/blog/as-3-charcodes/popforge-flash-workaround-fp-9/" rel="nofollow">http://www.signar.se/blog/as-3-charcodes/popforge-flash-workaround-fp-9/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fredrik</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-132073</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Wed, 25 Jun 2008 23:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-132073</guid>
		<description>Hey Emok &amp; Buff!
I have posted the workaround i.e a modified soundfactory class under issues on the popforge google code site.
http://code.google.com/p/popforge/issues/detail?id=2</description>
		<content:encoded><![CDATA[<p>Hey Emok &amp; Buff!<br />
I have posted the workaround i.e a modified soundfactory class under issues on the popforge google code site.<br />
<a href="http://code.google.com/p/popforge/issues/detail?id=2" rel="nofollow">http://code.google.com/p/popforge/issues/detail?id=2</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Buff</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-131771</link>
		<dc:creator>Buff</dc:creator>
		<pubDate>Wed, 25 Jun 2008 12:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-131771</guid>
		<description>me too!
Please tell us how to write bytes directly to the file.</description>
		<content:encoded><![CDATA[<p>me too!<br />
Please tell us how to write bytes directly to the file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emok</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-128581</link>
		<dc:creator>Emok</dc:creator>
		<pubDate>Sat, 21 Jun 2008 14:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-128581</guid>
		<description>joa / PBrouwer -- could you please post your work-around for writing the byteArray directly to the file? I&#039;ve tried a bunch of different things but couldn&#039;t get it to work.  Sorry I&#039;m not patient enough for Flash10... I&#039;m also simply interested in how you would go about how you would go about that... 

many thanks!</description>
		<content:encoded><![CDATA[<p>joa / PBrouwer &#8212; could you please post your work-around for writing the byteArray directly to the file? I&#8217;ve tried a bunch of different things but couldn&#8217;t get it to work.  Sorry I&#8217;m not patient enough for Flash10&#8230; I&#8217;m also simply interested in how you would go about how you would go about that&#8230; </p>
<p>many thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Fredrik</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-106069</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Sat, 17 May 2008 11:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-106069</guid>
		<description>Yeah I heard about that, Adobe finally made some noice :) Anyway I got it to work in CS3 by following your directions and writing the bytes directly in the file. One question though: will we still be able to use the popforge library when fp 10 has arrived or is it no point then?</description>
		<content:encoded><![CDATA[<p>Yeah I heard about that, Adobe finally made some noice :) Anyway I got it to work in CS3 by following your directions and writing the bytes directly in the file. One question though: will we still be able to use the popforge library when fp 10 has arrived or is it no point then?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-105335</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Fri, 16 May 2008 12:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-105335</guid>
		<description>Well right now I would say wait for FP10 :) It is very simple</description>
		<content:encoded><![CDATA[<p>Well right now I would say wait for FP10 :) It is very simple</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fredrik</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-104766</link>
		<dc:creator>Fredrik</dc:creator>
		<pubDate>Thu, 15 May 2008 19:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-104766</guid>
		<description>Also trying to use the popforge library in CS3. Not sure I understand what you mean by writing the bytes directly in the file. Could you please enlighten me ;)</description>
		<content:encoded><![CDATA[<p>Also trying to use the popforge library in CS3. Not sure I understand what you mean by writing the bytes directly in the file. Could you please enlighten me ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PBrouwer</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-55940</link>
		<dc:creator>PBrouwer</dc:creator>
		<pubDate>Thu, 20 Dec 2007 10:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-55940</guid>
		<description>Many thanks joa! I have solved the problem by writing the bytes directly indeed. Thanks</description>
		<content:encoded><![CDATA[<p>Many thanks joa! I have solved the problem by writing the bytes directly indeed. Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-55924</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Sat, 15 Dec 2007 14:21:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-55924</guid>
		<description>That is because CS3 can not work with the [Embed] tag. Instead of embedding the swf.bin you could for instance just write the bytes directly in the file and initialize that byte array.

Or maybe you can add the swf.bin to your library. I am really not aware of Flash CS3 since I use the SDK only.</description>
		<content:encoded><![CDATA[<p>That is because CS3 can not work with the [Embed] tag. Instead of embedding the swf.bin you could for instance just write the bytes directly in the file and initialize that byte array.</p>
<p>Or maybe you can add the swf.bin to your library. I am really not aware of Flash CS3 since I use the SDK only.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PBrouwer</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-55923</link>
		<dc:creator>PBrouwer</dc:creator>
		<pubDate>Sat, 15 Dec 2007 14:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-55923</guid>
		<description>Same here! When i try to compile it in flash cs3 i get the same error handling.

How can i solve this problem? Thankx

P Brouwer</description>
		<content:encoded><![CDATA[<p>Same here! When i try to compile it in flash cs3 i get the same error handling.</p>
<p>How can i solve this problem? Thankx</p>
<p>P Brouwer</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kodiak</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-55448</link>
		<dc:creator>Kodiak</dc:creator>
		<pubDate>Thu, 18 Oct 2007 13:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-55448</guid>
		<description>Hi I&#039;m experiencing the same error as Patrick whereas I&#039;m compiling with Flash CS3.
Furthermore, I get a warning about an uninitialized constant on line 40 of SoundFactory.as (initialization of the SWF class).

I&#039;m using the head revision 215 and was just trying PlayWavFile.

Anyway I&#039;m really impressed about what you did ! Thanks in advance.

Kodiak</description>
		<content:encoded><![CDATA[<p>Hi I&#8217;m experiencing the same error as Patrick whereas I&#8217;m compiling with Flash CS3.<br />
Furthermore, I get a warning about an uninitialized constant on line 40 of SoundFactory.as (initialization of the SWF class).</p>
<p>I&#8217;m using the head revision 215 and was just trying PlayWavFile.</p>
<p>Anyway I&#8217;m really impressed about what you did ! Thanks in advance.</p>
<p>Kodiak</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-54945</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 31 Jul 2007 12:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-54945</guid>
		<description>Guys,

You already replied a year ago on this...my problem is related to Beta version of flash.

http://www.flashforum.de/forum/archive/index.php/t-209210.html

Did the work around and it&#039;s was working..now it&#039;s really time for the upgrade to new version.

Thanks

Patrick</description>
		<content:encoded><![CDATA[<p>Guys,</p>
<p>You already replied a year ago on this&#8230;my problem is related to Beta version of flash.</p>
<p><a href="http://www.flashforum.de/forum/archive/index.php/t-209210.html" rel="nofollow">http://www.flashforum.de/forum/archive/index.php/t-209210.html</a></p>
<p>Did the work around and it&#8217;s was working..now it&#8217;s really time for the upgrade to new version.</p>
<p>Thanks</p>
<p>Patrick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-54944</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 31 Jul 2007 11:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-54944</guid>
		<description>Guys,

First of all thanks for sharing the audio code. Just downloaded the svn.

Don&#039;t know if this is the place for questions about issue around the use of the code.

But I&#039;m getting the non-constructor error when I try to kick of the PlayWavefile.as example included.

It doesn&#039;t want to set the swf var to the naked BIN SWF class in the SoundFactory.as.

var swf: ByteArray = ByteArray( new SWF() );

Received this error:


TypeError: Error #1007: Instantiation attempted on a non-constructor.
	at de.popforge.audio.output::SoundFactory$/fromByteArray()
	at de.popforge.audio.output::AudioBuffer/de.popforge.audio.output:AudioBuffer::init()
	at de.popforge.audio.output::AudioBuffer$iinit()
	at PlayWavfile/PlayWavfile::initAudioEngine()
	at PlayWavfile/PlayWavfile::onLoaderComplete()
	at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
	at flash.events::EventDispatcher/dispatchEvent()
	at flash.net::URLLoader/flash.net:URLLoader::onComplete()

Maybe I&#039;m doing something wrong.


Hope you can help me out.

Thanks in advance.

Patrick</description>
		<content:encoded><![CDATA[<p>Guys,</p>
<p>First of all thanks for sharing the audio code. Just downloaded the svn.</p>
<p>Don&#8217;t know if this is the place for questions about issue around the use of the code.</p>
<p>But I&#8217;m getting the non-constructor error when I try to kick of the PlayWavefile.as example included.</p>
<p>It doesn&#8217;t want to set the swf var to the naked BIN SWF class in the SoundFactory.as.</p>
<p>var swf: ByteArray = ByteArray( new SWF() );</p>
<p>Received this error:</p>
<p>TypeError: Error #1007: Instantiation attempted on a non-constructor.<br />
	at de.popforge.audio.output::SoundFactory$/fromByteArray()<br />
	at de.popforge.audio.output::AudioBuffer/de.popforge.audio.output:AudioBuffer::init()<br />
	at de.popforge.audio.output::AudioBuffer$iinit()<br />
	at PlayWavfile/PlayWavfile::initAudioEngine()<br />
	at PlayWavfile/PlayWavfile::onLoaderComplete()<br />
	at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()<br />
	at flash.events::EventDispatcher/dispatchEvent()<br />
	at flash.net::URLLoader/flash.net:URLLoader::onComplete()</p>
<p>Maybe I&#8217;m doing something wrong.</p>
<p>Hope you can help me out.</p>
<p>Thanks in advance.</p>
<p>Patrick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ed</title>
		<link>http://blog.joa-ebert.com/2007/07/18/share-the-love-popforge-arrives/comment-page-1/#comment-54914</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Thu, 19 Jul 2007 17:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/07/18/share-the-love-popforge-arrives/#comment-54914</guid>
		<description>Are there any plans to release the audio code libraries with more permissive licensing? I&#039;d quite like to use it, but I&#039;m working in a commercial environment.

Thanks,

Ed</description>
		<content:encoded><![CDATA[<p>Are there any plans to release the audio code libraries with more permissive licensing? I&#8217;d quite like to use it, but I&#8217;m working in a commercial environment.</p>
<p>Thanks,</p>
<p>Ed</p>
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