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	<title>Comments on: Hello As3c!</title>
	<atom:link href="http://blog.joa-ebert.com/2007/11/16/hello-as3c/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/</link>
	<description>Actionscript3, Flash, Scala, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
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	<item>
		<title>By: daemon</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55965</link>
		<dc:creator>daemon</dc:creator>
		<pubDate>Sat, 29 Dec 2007 19:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55965</guid>
		<description>Hi, Joa !
At the this moment I develop something like.
could we speak to subjects of collaboration?</description>
		<content:encoded><![CDATA[<p>Hi, Joa !<br />
At the this moment I develop something like.<br />
could we speak to subjects of collaboration?</p>
]]></content:encoded>
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		<title>By: Nicolas</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55834</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Sun, 25 Nov 2007 10:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55834</guid>
		<description>It&#039;s Flash9 assembler here, not x86 or native assembler. While this can optimize a bit some code compared to asm generated by the AS3 compiler, it will not give you a x10 speedup.</description>
		<content:encoded><![CDATA[<p>It&#8217;s Flash9 assembler here, not x86 or native assembler. While this can optimize a bit some code compared to asm generated by the AS3 compiler, it will not give you a x10 speedup.</p>
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	<item>
		<title>By: JP</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55831</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Sat, 24 Nov 2007 22:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55831</guid>
		<description>If you insert assembler code in flash that means your binary will not be compatible with all platforms (Linux, Mac, Win) ?</description>
		<content:encoded><![CDATA[<p>If you insert assembler code in flash that means your binary will not be compatible with all platforms (Linux, Mac, Win) ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55822</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Wed, 21 Nov 2007 09:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55822</guid>
		<description>Yes, you are completly right. And it works on OS X too. Tested that already. I will post a little bit more information about As3c later this week maybe because you can do a lot of funny stuff with it :)</description>
		<content:encoded><![CDATA[<p>Yes, you are completly right. And it works on OS X too. Tested that already. I will post a little bit more information about As3c later this week maybe because you can do a lot of funny stuff with it :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nate Chatellier</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55819</link>
		<dc:creator>Nate Chatellier</dc:creator>
		<pubDate>Tue, 20 Nov 2007 23:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55819</guid>
		<description>Oh man this would be so extremely helpful!! Do I understand correctly that we can write our own assembler code and it will run properly in the Flash Player? This could change the speed problems in Flash forever!</description>
		<content:encoded><![CDATA[<p>Oh man this would be so extremely helpful!! Do I understand correctly that we can write our own assembler code and it will run properly in the Flash Player? This could change the speed problems in Flash forever!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55808</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Sat, 17 Nov 2007 22:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55808</guid>
		<description>Currently it is a C# version in development. Afaik it _should_ work with Mono.

But don&#039;t worry. This will be ported to haXe and merged into hxASM -- which means we can generate binaries for OSX/Linux/Windows.</description>
		<content:encoded><![CDATA[<p>Currently it is a C# version in development. Afaik it _should_ work with Mono.</p>
<p>But don&#8217;t worry. This will be ported to haXe and merged into hxASM &#8212; which means we can generate binaries for OSX/Linux/Windows.</p>
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	<item>
		<title>By: Aerks</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55806</link>
		<dc:creator>Aerks</dc:creator>
		<pubDate>Sat, 17 Nov 2007 13:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55806</guid>
		<description>Great work! I&#039; am constantly looking for a FLASM-Successor which supports AVM2. Would be great if there&#039;s a possibility to keep this Gem platform-independent.

Kind regards
Aerks</description>
		<content:encoded><![CDATA[<p>Great work! I&#8217; am constantly looking for a FLASM-Successor which supports AVM2. Would be great if there&#8217;s a possibility to keep this Gem platform-independent.</p>
<p>Kind regards<br />
Aerks</p>
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	<item>
		<title>By: Dominic Gräfen</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55800</link>
		<dc:creator>Dominic Gräfen</dc:creator>
		<pubDate>Fri, 16 Nov 2007 11:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55800</guid>
		<description>Hi Joa,
very nice work. But i&#039;ve good bad news: In Linux Environments its very hard to hard work with C#, i wasnt able to find a working IDE to test your Compiler under Linux.
At the moment i&#039;m working on a windows machine and will try it!
bye basile</description>
		<content:encoded><![CDATA[<p>Hi Joa,<br />
very nice work. But i&#8217;ve good bad news: In Linux Environments its very hard to hard work with C#, i wasnt able to find a working IDE to test your Compiler under Linux.<br />
At the moment i&#8217;m working on a windows machine and will try it!<br />
bye basile</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sweblog &#183; Blog von Sebastian Weyrauch &#187; Blog Archive &#187; AS3C &#8211; Schreiben von Assembler in ActionScript</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55799</link>
		<dc:creator>sweblog &#183; Blog von Sebastian Weyrauch &#187; Blog Archive &#187; AS3C &#8211; Schreiben von Assembler in ActionScript</dc:creator>
		<pubDate>Fri, 16 Nov 2007 10:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55799</guid>
		<description>[...] Weiter zu Joas Blog Eintrag » [...]</description>
		<content:encoded><![CDATA[<p>[...] Weiter zu Joas Blog Eintrag » [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55798</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Fri, 16 Nov 2007 10:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55798</guid>
		<description>No the point is that you can write it all inline and compile it. And the ability to debug it is just another cool feature :)</description>
		<content:encoded><![CDATA[<p>No the point is that you can write it all inline and compile it. And the ability to debug it is just another cool feature :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sascha/hdrs</title>
		<link>http://blog.joa-ebert.com/2007/11/16/hello-as3c/comment-page-1/#comment-55797</link>
		<dc:creator>sascha/hdrs</dc:creator>
		<pubDate>Fri, 16 Nov 2007 03:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/2007/11/16/hello-as3c/#comment-55797</guid>
		<description>Cool! But is it only for debugging or can you actually write in-line AS3-assembler like the haXe crowd? That would be awesome!</description>
		<content:encoded><![CDATA[<p>Cool! But is it only for debugging or can you actually write in-line AS3-assembler like the haXe crowd? That would be awesome!</p>
]]></content:encoded>
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