8bitboy on steroids

Remember the 8bitboy? It was our first application to test how good dynamic audio works in the Flash Player. It was also the very first application we ported to test the new Flash Player 10 audio capabilities.

Here is the Astro version.

I was very happy when I ported the 8bitboy because it was very simple. You just have to replace the sound buffer we were using with the callback of the Sound object and pull for samples from the processors.

15 Comments

  1. Posted May 20, 2008 at 1:26 pm | Permalink

    Yeah man, great. The performance is also better than before, isn’t it? :)

  2. Andreas Weber
    Posted May 20, 2008 at 3:23 pm | Permalink

    Tried 3 times, crashed IE 3 times (FP 10, Windows XP).

  3. daniel.sedlacek
    Posted May 20, 2008 at 3:31 pm | Permalink

    on Mozilla I don’t get any sound

  4. Posted May 20, 2008 at 3:33 pm | Permalink

    Daniel: Are you using Firefox 3? And sorry for the question, but this is FP10 content. So you are sure your running FP10?

    Andreas: I do not know what’s up there. I think the best you can do would be writing a bug report for Adobe.

  5. daniel.sedlacek
    Posted May 20, 2008 at 3:34 pm | Permalink

    omg i’m noob!!! I don’t have player 10 installed at the time :D
    but all the ui works, 9 and 10 must quite compatible

  6. Posted May 20, 2008 at 5:42 pm | Permalink

    FP 10, FF RC1, runs perfectly all the time. No crashing. Performance seems SLIGHTLY better than the previous version, but I’m not the best guy to judge sound performance.

  7. Posted May 20, 2008 at 5:44 pm | Permalink

    I mean, FF3 RC1.

  8. Posted May 20, 2008 at 8:30 pm | Permalink

    “Astroboy”–love it.

  9. Posted May 20, 2008 at 11:51 pm | Permalink

    perfect! works well in my XP/SP2, no skipping at all, unlike the flash9 version which would have annoying gaps in the audio every 10 seconds or so. performance is great, uses less than 2% CPU

  10. A.
    Posted May 21, 2008 at 12:51 am | Permalink

    Hi,again great stuff from you guys..
    I just wandered if you could shed some light on how to get those accurate timer settings (still on FP9), i’m trying to build a sequencer but i cant seem to get a fixed interval between the timer calls (always a delay of minimum 10 ms)..
    Big Big Thanks!
    A.

  11. Posted May 21, 2008 at 12:28 pm | Permalink

    FF3 FP10, runs great! Exciting! :D

  12. bLaf
    Posted May 21, 2008 at 12:59 pm | Permalink

    Great! :)
    The older version was more unstable and when I had many other running processes the sound interrupted sometimes. The FP10 version runs very fluid.

  13. Posted Aug 5, 2008 at 12:49 am | Permalink

    I’m getting an error on load:

    TypeError: Error #2007: Parameter type must be non-null.
    at flash.events::EventDispatcher/addEventListener()
    at de.popforge.widget.bitboy::BitboyPlayer/onModLoad()
    at de.popforge.widget.bitboy::ModLoader/onComplete()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at flash.net::URLLoader/onComplete()

    And one on switching the song:

    extended effect: 15 is not defined.

    I’m using FF3.0.1 and FP10.0.525

    Any chance you will be releasing the source?

  14. Posted Dec 6, 2008 at 3:46 pm | Permalink

    Getting an error too (IE7 and Opera 9.5).

    FP: You have version 10,0,2,54 installed

    TypeError: Error #2007: El valor del parámetro type debe ser distinto de null.
    at flash.events::EventDispatcher/addEventListener()
    at de.popforge.widget.bitboy::BitboyPlayer/onModLoad()
    at de.popforge.widget.bitboy::ModLoader/onComplete()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at flash.net::URLLoader/onComplete()

  15. matt
    Posted Apr 15, 2009 at 5:23 pm | Permalink

    An update for this please ) I get the same errors as everyone else using the new flash player

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