Water with Pixel Bender

Another simple example here. I think it was a little bit hard for me to understand first how to do animations with Pixel Bender based on user input.

The user input is currently only a Math.random() but I think you will get the idea. I always put the output of the shader back into it and get a nice wave effect.

5 Comments

  1. Posted May 20, 2008 at 4:24 pm | Permalink

    fein.

  2. Posted May 21, 2008 at 2:37 am | Permalink

    I have a fear that more and more people will make things with APB without including a sample. So many blogs, time is short enough as it is now days. Please help us fight the fight and include samples of the effect right on the blog post :)

  3. Posted Jun 19, 2008 at 11:56 am | Permalink

    Hey, pretty cool. I recently made a similar thing in PB (slightly different approach, but it looks it’s based on the same algorithm). By using this output image as a displacement map and continuously tweening the position where new ripples are made, it can result in

  4. Posted Jun 19, 2008 at 11:58 am | Permalink

    (sorry, accidently pressed tab, feel free to merge replies ;))
    … it can result in an okay fake water simulation :)

  5. Posted Jun 1, 2011 at 2:02 pm | Permalink

    Cheers, Emma :)

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  1. [...] Water with Pixel Bender [...]

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