Another simple example here. I think it was a little bit hard for me to understand first how to do animations with Pixel Bender based on user input.
The user input is currently only a Math.random() but I think you will get the idea. I always put the output of the shader back into it and get a nice wave effect.



fein.
I have a fear that more and more people will make things with APB without including a sample. So many blogs, time is short enough as it is now days. Please help us fight the fight and include samples of the effect right on the blog post :)
Hey, pretty cool. I recently made a similar thing in PB (slightly different approach, but it looks it’s based on the same algorithm). By using this output image as a displacement map and continuously tweening the position where new ripples are made, it can result in
(sorry, accidently pressed tab, feel free to merge replies ;))
… it can result in an okay fake water simulation :)