Water with Pixel Bender

Another simple example here. I think it was a little bit hard for me to understand first how to do animations with Pixel Bender based on user input.

The user input is currently only a Math.random() but I think you will get the idea. I always put the output of the shader back into it and get a nice wave effect.

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5 Responses to “Water with Pixel Bender”


  1. 1 frank reitberger

    fein.

  2. 2 Nate Chatellier

    I have a fear that more and more people will make things with APB without including a sample. So many blogs, time is short enough as it is now days. Please help us fight the fight and include samples of the effect right on the blog post :)

  3. 3 Der Schmale

    Hey, pretty cool. I recently made a similar thing in PB (slightly different approach, but it looks it’s based on the same algorithm). By using this output image as a displacement map and continuously tweening the position where new ripples are made, it can result in

  4. 4 Der Schmale

    (sorry, accidently pressed tab, feel free to merge replies ;))
    … it can result in an okay fake water simulation :)

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