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	<title>Comments on: ActionScript 3 Vorbis Encoder</title>
	<atom:link href="http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/</link>
	<description>Actionscript3, Flash, Scala, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
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	<item>
		<title>By: daslicht</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-194308</link>
		<dc:creator>daslicht</dc:creator>
		<pubDate>Thu, 17 Jun 2010 20:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-194308</guid>
		<description>Hi,
is the encoder somewhere available now ? Even a SWC would be nice :)</description>
		<content:encoded><![CDATA[<p>Hi,<br />
is the encoder somewhere available now ? Even a SWC would be nice :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kiz</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-179592</link>
		<dc:creator>kiz</dc:creator>
		<pubDate>Thu, 19 Nov 2009 18:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-179592</guid>
		<description>Hi Welcome to our new girls site</description>
		<content:encoded><![CDATA[<p>Hi Welcome to our new girls site</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-164401</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sat, 10 Jan 2009 21:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-164401</guid>
		<description>Has the encoder been open sourced yet?</description>
		<content:encoded><![CDATA[<p>Has the encoder been open sourced yet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sohbet</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-159226</link>
		<dc:creator>sohbet</dc:creator>
		<pubDate>Sat, 13 Sep 2008 02:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-159226</guid>
		<description>I wonder how long it will take before someone (like you or Andre) will totally abuse those new Hydra shaders in FP10, and create something entirely different from it (like you did for that incredible SoundTool).</description>
		<content:encoded><![CDATA[<p>I wonder how long it will take before someone (like you or Andre) will totally abuse those new Hydra shaders in FP10, and create something entirely different from it (like you did for that incredible SoundTool).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Websites tagged "vorbis" on Postsaver</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-159026</link>
		<dc:creator>Websites tagged "vorbis" on Postsaver</dc:creator>
		<pubDate>Wed, 10 Sep 2008 00:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-159026</guid>
		<description>[...] - ActionScript 3 Vorbis Encoder saved by frozenfire22008-08-24 - Native Ogg Vorbis and Theora support added for Firefox 3.1 saved [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; ActionScript 3 Vorbis Encoder saved by frozenfire22008-08-24 &#8211; Native Ogg Vorbis and Theora support added for Firefox 3.1 saved [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-157088</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Fri, 08 Aug 2008 16:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-157088</guid>
		<description>There is one existing afaik. SpliceMusic was decoding vorbis samples at runtime.</description>
		<content:encoded><![CDATA[<p>There is one existing afaik. SpliceMusic was decoding vorbis samples at runtime.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oli</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-157086</link>
		<dc:creator>oli</dc:creator>
		<pubDate>Fri, 08 Aug 2008 13:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-157086</guid>
		<description>is there also a vorbis decoder?</description>
		<content:encoded><![CDATA[<p>is there also a vorbis decoder?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rasselbock Recordings at blog.joa-ebert.com - Blog of Joa Ebert</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-156955</link>
		<dc:creator>Rasselbock Recordings at blog.joa-ebert.com - Blog of Joa Ebert</dc:creator>
		<pubDate>Wed, 30 Jul 2008 11:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-156955</guid>
		<description>[...] Imageprocessing Library           &#171; ActionScript 3 Vorbis Encoder [...]</description>
		<content:encoded><![CDATA[<p>[...] Imageprocessing Library           &laquo; ActionScript 3 Vorbis Encoder [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-155988</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Mon, 28 Jul 2008 10:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-155988</guid>
		<description>If you want to vote: https://bugs.adobe.com/jira/browse/FP-487</description>
		<content:encoded><![CDATA[<p>If you want to vote: <a href="https://bugs.adobe.com/jira/browse/FP-487" rel="nofollow">https://bugs.adobe.com/jira/browse/FP-487</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-155977</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Mon, 28 Jul 2008 10:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-155977</guid>
		<description>Yes, I want to have this! I tested already with Tamarin and speed improvements are huge ...

&lt;code&gt;
	int MathClass::floatToIntBits(double x)
	{
		float f = (float)x;
		int i = *(int*)&amp;f;
		return i;
	}

	double MathClass::intBitsToFloat(int x)
	{
		float f = *(float*)&amp;x;
		return (double)f;
	}
&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Yes, I want to have this! I tested already with Tamarin and speed improvements are huge &#8230;</p>
<p><code><br />
	int MathClass::floatToIntBits(double x)<br />
	{<br />
		float f = (float)x;<br />
		int i = *(int*)&#038;f;<br />
		return i;<br />
	}</p>
<p>	double MathClass::intBitsToFloat(int x)<br />
	{<br />
		float f = *(float*)&#038;x;<br />
		return (double)f;<br />
	}<br />
</code></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicolas</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-155170</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Sat, 26 Jul 2008 20:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-155170</guid>
		<description>I vote too for Number  bytes conversions, for (fast) 32 and 64 IEEE formats. They are pretty useful in NekoVM already.</description>
		<content:encoded><![CDATA[<p>I vote too for Number  bytes conversions, for (fast) 32 and 64 IEEE formats. They are pretty useful in NekoVM already.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-154059</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Fri, 25 Jul 2008 09:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-154059</guid>
		<description>Macaca: I wrote already some code to do very interesting things with Hydra. I hope that I will be allowed to post about this soon. It is all about recompilation at runtime.</description>
		<content:encoded><![CDATA[<p>Macaca: I wrote already some code to do very interesting things with Hydra. I hope that I will be allowed to post about this soon. It is all about recompilation at runtime.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Macaca</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-153477</link>
		<dc:creator>Macaca</dc:creator>
		<pubDate>Thu, 24 Jul 2008 18:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-153477</guid>
		<description>I wonder how long it will take before someone (like you or Andre) will totally abuse those new Hydra shaders in FP10, and create something entirely different from it (like you did for that incredible SoundTool).

If you could encode your input data in a bitmapData, then offload it to the GPU for some insane processing with some wicked shader, and then read the resulting pixels back you might be able to do some crazy stuff.</description>
		<content:encoded><![CDATA[<p>I wonder how long it will take before someone (like you or Andre) will totally abuse those new Hydra shaders in FP10, and create something entirely different from it (like you did for that incredible SoundTool).</p>
<p>If you could encode your input data in a bitmapData, then offload it to the GPU for some insane processing with some wicked shader, and then read the resulting pixels back you might be able to do some crazy stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://blog.joa-ebert.com/2008/07/24/as3-vorbis-encoder/comment-page-1/#comment-153290</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Thu, 24 Jul 2008 14:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.je2050.de/?p=196#comment-153290</guid>
		<description>contratulations, dude! this is by far one of the coolest things I´ve heard of since...I don´t know, threading? :) to be honest I didn´t think it was possible for the flash client so hey, it might be time for me to check out as3 to and not stubbornly wave the java flag :)</description>
		<content:encoded><![CDATA[<p>contratulations, dude! this is by far one of the coolest things I´ve heard of since&#8230;I don´t know, threading? :) to be honest I didn´t think it was possible for the flash client so hey, it might be time for me to check out as3 to and not stubbornly wave the java flag :)</p>
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