FDT supports Vector syntax now

This FDT update makes me so happy that I have to post about it. The Powerflasher FDT developers implemented the new Vector.<T> syntax. Hooray — we can make full use of the Vector class!

FDT is implementing it also in a nice way. So for instance if you have a Vector.<int> named vec and you write var sprite: Sprite = vec[0] this will result in an error because FDT knows that your Vector was typed int.

There are still some glitches here and there but I hope this will be fixed soon as well.

By the way I am using the beta site to update my FDT — so if you want to have Vector support too you should use the beta update site.

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