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	<title>Comments on: PixelBender Runtime Compilation</title>
	<atom:link href="http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/</link>
	<description>Actionscript3, Flash, Scala, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
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	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-165959</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Sun, 15 Mar 2009 15:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-165959</guid>
		<description>Hey,

Nicolas has released a much better version of the PBJ compilation in haXe already.</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>Nicolas has released a much better version of the PBJ compilation in haXe already.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James Ward</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-165945</link>
		<dc:creator>James Ward</dc:creator>
		<pubDate>Sat, 14 Mar 2009 23:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-165945</guid>
		<description>Hi Joa,

This is awesome!  I was just thinking about writing this same thing for a project I&#039;m working on.  What is the status on releasing the source code?  Any way you can send me what you have?  Thanks!

-James</description>
		<content:encoded><![CDATA[<p>Hi Joa,</p>
<p>This is awesome!  I was just thinking about writing this same thing for a project I&#8217;m working on.  What is the status on releasing the source code?  Any way you can send me what you have?  Thanks!</p>
<p>-James</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Websites tagged "assembler" on Postsaver</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-165658</link>
		<dc:creator>Websites tagged "assembler" on Postsaver</dc:creator>
		<pubDate>Tue, 03 Mar 2009 16:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-165658</guid>
		<description>[...] - PixelBender Runtime Compilation saved by sjwillis2009-02-19 - Guide: How to make an Enhanced Podcast on Windows XP saved by [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; PixelBender Runtime Compilation saved by sjwillis2009-02-19 &#8211; Guide: How to make an Enhanced Podcast on Windows XP saved by [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Janosch</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-164265</link>
		<dc:creator>Janosch</dc:creator>
		<pubDate>Sat, 03 Jan 2009 12:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-164265</guid>
		<description>Hi Joa, cool idea!
Are you planning to make the source-code available in the near future?
Is the input for your compiler compatible with Tinic&#039;s assembler code?

Happy new year
Janosch</description>
		<content:encoded><![CDATA[<p>Hi Joa, cool idea!<br />
Are you planning to make the source-code available in the near future?<br />
Is the input for your compiler compatible with Tinic&#8217;s assembler code?</p>
<p>Happy new year<br />
Janosch</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mud</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-162414</link>
		<dc:creator>mud</dc:creator>
		<pubDate>Tue, 04 Nov 2008 08:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-162414</guid>
		<description>Wow! That&#039;s great, can&#039;t wait to see the results :)

Any word on when you might be ready to release the source?

Thank you so much for your contributions.</description>
		<content:encoded><![CDATA[<p>Wow! That&#8217;s great, can&#8217;t wait to see the results :)</p>
<p>Any word on when you might be ready to release the source?</p>
<p>Thank you so much for your contributions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rezmason</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-160210</link>
		<dc:creator>Rezmason</dc:creator>
		<pubDate>Wed, 24 Sep 2008 16:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-160210</guid>
		<description>I wonder why Adobe hasn&#039;t included in Flash 10 the ability to compile or decompile a pbj file. It&#039;s not the same as decompiling a SWF- they might as well include the functionality.

Great going, though, figuring it out for yourself! :)</description>
		<content:encoded><![CDATA[<p>I wonder why Adobe hasn&#8217;t included in Flash 10 the ability to compile or decompile a pbj file. It&#8217;s not the same as decompiling a SWF- they might as well include the functionality.</p>
<p>Great going, though, figuring it out for yourself! :)</p>
]]></content:encoded>
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	<item>
		<title>By: localToGlobal &#187; Blog Archive &#187; news review -&#62; 37th week of 2008</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-159175</link>
		<dc:creator>localToGlobal &#187; Blog Archive &#187; news review -&#62; 37th week of 2008</dc:creator>
		<pubDate>Fri, 12 Sep 2008 09:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-159175</guid>
		<description>[...] PixelBender Runtime Compilation [...]</description>
		<content:encoded><![CDATA[<p>[...] PixelBender Runtime Compilation [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frank Reitberger</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-158914</link>
		<dc:creator>Frank Reitberger</dc:creator>
		<pubDate>Mon, 08 Sep 2008 13:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-158914</guid>
		<description>sure it is... =)</description>
		<content:encoded><![CDATA[<p>sure it is&#8230; =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-158913</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Mon, 08 Sep 2008 13:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-158913</guid>
		<description>You could do this probably. Altough it is much cooler (and more performant) to have the real loop and unroll it at runtime :)</description>
		<content:encoded><![CDATA[<p>You could do this probably. Altough it is much cooler (and more performant) to have the real loop and unroll it at runtime :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frank Reitberger</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-158911</link>
		<dc:creator>Frank Reitberger</dc:creator>
		<pubDate>Mon, 08 Sep 2008 12:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-158911</guid>
		<description>nice joa,

i also saw tinic´s blogpost and yeah, that rocks.

just some quick thoughts to this filter... especially this shader seems to me as you could use it as pbj. several times ( this.image.filters = [ shader1 (x-axis), shader2 (y-axis), ...] a.s.o. ?</description>
		<content:encoded><![CDATA[<p>nice joa,</p>
<p>i also saw tinic´s blogpost and yeah, that rocks.</p>
<p>just some quick thoughts to this filter&#8230; especially this shader seems to me as you could use it as pbj. several times ( this.image.filters = [ shader1 (x-axis), shader2 (y-axis), ...] a.s.o. ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-158908</link>
		<dc:creator>D</dc:creator>
		<pubDate>Mon, 08 Sep 2008 12:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-158908</guid>
		<description>You are really pushing flash forward ... this stuff is absolutely awesome</description>
		<content:encoded><![CDATA[<p>You are really pushing flash forward &#8230; this stuff is absolutely awesome</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt Poole</title>
		<link>http://blog.joa-ebert.com/2008/09/08/pixelbender-runtime-compilation/comment-page-1/#comment-158900</link>
		<dc:creator>Matt Poole</dc:creator>
		<pubDate>Mon, 08 Sep 2008 09:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=227#comment-158900</guid>
		<description>Wow, this sounds great! Really looking forward to the release.

Matt</description>
		<content:encoded><![CDATA[<p>Wow, this sounds great! Really looking forward to the release.</p>
<p>Matt</p>
]]></content:encoded>
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