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	<title>Comments on: AudioTool&#8217;s Private Parts Slides</title>
	<atom:link href="http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/</link>
	<description>Actionscript3, Flash, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
	<lastBuildDate>Mon, 15 Mar 2010 02:19:18 +0000</lastBuildDate>
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		<title>By: Flash on the Beach - Slide Collection &#124; THOMAS KRÄFTNER</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-161025</link>
		<dc:creator>Flash on the Beach - Slide Collection &#124; THOMAS KRÄFTNER</dc:creator>
		<pubDate>Fri, 10 Oct 2008 19:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-161025</guid>
		<description>[...] Joa Ebert - Audiotool&#039;s Private Parts (swf) [...]</description>
		<content:encoded><![CDATA[<p>[...] Joa Ebert &#8211; Audiotool&#8217;s Private Parts (swf) [...]</p>
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	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160813</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Tue, 07 Oct 2008 08:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160813</guid>
		<description>Every object has a reference to the next object in the list. That is all. Like this: &lt;code&gt;class X { public var next: X; }&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Every object has a reference to the next object in the list. That is all. Like this: <code>class X { public var next: X; }</code></p>
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	<item>
		<title>By: Richard Davey</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160798</link>
		<dc:creator>Richard Davey</dc:creator>
		<pubDate>Tue, 07 Oct 2008 01:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160798</guid>
		<description>&quot;single linked lists&quot; - I guess what I meant was, how do you store/manage these lists on an AS3 level? (because obviously AS3 doesn&#039;t have a &quot;linked list&quot; datatype!), so you must be creating the functionality of this list by storing the data somewhere, somehow - that is the bit of the puzzle I was missing the most :)</description>
		<content:encoded><![CDATA[<p>&#8220;single linked lists&#8221; &#8211; I guess what I meant was, how do you store/manage these lists on an AS3 level? (because obviously AS3 doesn&#8217;t have a &#8220;linked list&#8221; datatype!), so you must be creating the functionality of this list by storing the data somewhere, somehow &#8211; that is the bit of the puzzle I was missing the most :)</p>
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	<item>
		<title>By: dezza</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160717</link>
		<dc:creator>dezza</dc:creator>
		<pubDate>Sun, 05 Oct 2008 13:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160717</guid>
		<description>Hi Joa, thanks for posting this. I really enjoyed your presentation at FOTB, but it was a lot to take in 1 hour so it&#039;s good to be able to go over your slides again. One thing that I found really interesting was the Event system that you guys were using. One event, no listener registration, hooks etc. I understand it saves a lot of dev time. Do you have any plans to post about that? I would like to know more :)</description>
		<content:encoded><![CDATA[<p>Hi Joa, thanks for posting this. I really enjoyed your presentation at FOTB, but it was a lot to take in 1 hour so it&#8217;s good to be able to go over your slides again. One thing that I found really interesting was the Event system that you guys were using. One event, no listener registration, hooks etc. I understand it saves a lot of dev time. Do you have any plans to post about that? I would like to know more :)</p>
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	</item>
	<item>
		<title>By: localToGlobal &#187; Blog Archive &#187; news review -&#62; 40th week of 2008</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160651</link>
		<dc:creator>localToGlobal &#187; Blog Archive &#187; news review -&#62; 40th week of 2008</dc:creator>
		<pubDate>Sat, 04 Oct 2008 09:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160651</guid>
		<description>[...] &gt; AudioTool’s Private Parts Slides at blog.joa-ebert.com - Blog of Joa Ebert [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt; AudioTool’s Private Parts Slides at blog.joa-ebert.com &#8211; Blog of Joa Ebert [...]</p>
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	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160610</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Fri, 03 Oct 2008 15:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160610</guid>
		<description>Hi Richard,

first of all thanks for the nice comments in your blog post -- very much appreciated. I am really happy how FOTB went and got lots of nice feedback. I will start writing definitly more articles on my blog covering the topics in my session.

I hope that you and others can get a better view and idea like that because it is always hard to follow this kind of stuff for one hour and also hard for me to explain it in such a short amount of time.

And by the way: Most of our objects are stored in single linked lists. We also use specialized linked lists with a sort of cached search head, standard red-black trees and the common stuff (Array, Vector, ByteArray and Dictionary). The tween engine is based entirely on linked lists and nearly all objects are handled in pools.</description>
		<content:encoded><![CDATA[<p>Hi Richard,</p>
<p>first of all thanks for the nice comments in your blog post &#8212; very much appreciated. I am really happy how FOTB went and got lots of nice feedback. I will start writing definitly more articles on my blog covering the topics in my session.</p>
<p>I hope that you and others can get a better view and idea like that because it is always hard to follow this kind of stuff for one hour and also hard for me to explain it in such a short amount of time.</p>
<p>And by the way: Most of our objects are stored in single linked lists. We also use specialized linked lists with a sort of cached search head, standard red-black trees and the common stuff (Array, Vector, ByteArray and Dictionary). The tween engine is based entirely on linked lists and nearly all objects are handled in pools.</p>
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	<item>
		<title>By: Richard Davey</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160589</link>
		<dc:creator>Richard Davey</dc:creator>
		<pubDate>Fri, 03 Oct 2008 00:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160589</guid>
		<description>The session was brilliant, easily my favourite of them all. I really wish you had finished the session by saying &quot;and here is the source to our Tweening engine&quot; though :)

Is the way you handled the cable management in Hobnox the same method you use for object pooling / memory management in your Tweening engine? I really wish you had a few source code examples in the slides to at least give us a base to start from. I did not have a camera with me so could not photograph your IDE during the session. Would just love to know how you manage it on a purely AS3 level (i.e. what do you store the references in? An array? Lots of arrays? Byte array? Something else entirely?).</description>
		<content:encoded><![CDATA[<p>The session was brilliant, easily my favourite of them all. I really wish you had finished the session by saying &#8220;and here is the source to our Tweening engine&#8221; though :)</p>
<p>Is the way you handled the cable management in Hobnox the same method you use for object pooling / memory management in your Tweening engine? I really wish you had a few source code examples in the slides to at least give us a base to start from. I did not have a camera with me so could not photograph your IDE during the session. Would just love to know how you manage it on a purely AS3 level (i.e. what do you store the references in? An array? Lots of arrays? Byte array? Something else entirely?).</p>
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	<item>
		<title>By: Photon Storm &#187; Blog Archive &#187; Flash on the Beach 2008 - As good as the hype?</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160587</link>
		<dc:creator>Photon Storm &#187; Blog Archive &#187; Flash on the Beach 2008 - As good as the hype?</dc:creator>
		<pubDate>Fri, 03 Oct 2008 00:28:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160587</guid>
		<description>[...] incredible. The absolute highlight of the whole 3 days for me was Joa Ebert talking about &#8220;Audio Tools Private Parts&#8220;. This was a superb session and truly inspirational. He covered object pools (and how they [...]</description>
		<content:encoded><![CDATA[<p>[...] incredible. The absolute highlight of the whole 3 days for me was Joa Ebert talking about &#8220;Audio Tools Private Parts&#8220;. This was a superb session and truly inspirational. He covered object pools (and how they [...]</p>
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	</item>
	<item>
		<title>By: Lawrie</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160562</link>
		<dc:creator>Lawrie</dc:creator>
		<pubDate>Thu, 02 Oct 2008 09:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160562</guid>
		<description>Brilliant!
I couldn&#039;t make it to FOTB, so thanks for sharing this.</description>
		<content:encoded><![CDATA[<p>Brilliant!<br />
I couldn&#8217;t make it to FOTB, so thanks for sharing this.</p>
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	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160560</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Thu, 02 Oct 2008 08:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160560</guid>
		<description>If you read the post you will notice that you have to have Flash Player version 10. The direct SWF url is http://www.joa-ebert.com/files/swf/lectures/fotb08.swf</description>
		<content:encoded><![CDATA[<p>If you read the post you will notice that you have to have Flash Player version 10. The direct SWF url is <a href="http://www.joa-ebert.com/files/swf/lectures/fotb08.swf" rel="nofollow">http://www.joa-ebert.com/files/swf/lectures/fotb08.swf</a></p>
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	<item>
		<title>By: yoy</title>
		<link>http://blog.joa-ebert.com/2008/10/01/audiotools-private-parts-slides/comment-page-1/#comment-160533</link>
		<dc:creator>yoy</dc:creator>
		<pubDate>Wed, 01 Oct 2008 14:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=235#comment-160533</guid>
		<description>Hello,

the link doesn&#039;t work for me...
it open a blank(grey in fact) page http://www.joa-ebert.com/swf/index.php?swf=lectures/fotb08
Do you have another version ?

Lionel</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>the link doesn&#8217;t work for me&#8230;<br />
it open a blank(grey in fact) page <a href="http://www.joa-ebert.com/swf/index.php?swf=lectures/fotb08" rel="nofollow">http://www.joa-ebert.com/swf/index.php?swf=lectures/fotb08</a><br />
Do you have another version ?</p>
<p>Lionel</p>
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