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	<title>Comments on: David vs. Goliath</title>
	<atom:link href="http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/</link>
	<description>Actionscript3, Flash, Scala, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
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		<title>By: Johannes</title>
		<link>http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/comment-page-1/#comment-162276</link>
		<dc:creator>Johannes</dc:creator>
		<pubDate>Sat, 01 Nov 2008 10:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=251#comment-162276</guid>
		<description>Yes! It is disappointing. We worked with the FP10 (alpha/beta) as well. My whole project is corrupt now!
The Vector3D Class has now X_AXIS, Y_ASIX and Z_AXIS (i had to change that too). But, bloody hell, now the Matrix3D Class doesn&#039;t work anymore :( i don&#039;t know why.
Feel with you! Keep on coding ;-)</description>
		<content:encoded><![CDATA[<p>Yes! It is disappointing. We worked with the FP10 (alpha/beta) as well. My whole project is corrupt now!<br />
The Vector3D Class has now X_AXIS, Y_ASIX and Z_AXIS (i had to change that too). But, bloody hell, now the Matrix3D Class doesn&#8217;t work anymore :( i don&#8217;t know why.<br />
Feel with you! Keep on coding ;-)</p>
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		<title>By: Hobnox - Audiotool, update &#124; イナヅマtvログ</title>
		<link>http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/comment-page-1/#comment-161591</link>
		<dc:creator>Hobnox - Audiotool, update &#124; イナヅマtvログ</dc:creator>
		<pubDate>Mon, 20 Oct 2008 15:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=251#comment-161591</guid>
		<description>[...] 比べ物にはなりませんが、DirectorやFlash開発でAdobe(Macromedia)の心変わり（？）で何度も焦らされたことを思い出しました。 David vs. Goliathはかなり生々しいです。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 比べ物にはなりませんが、DirectorやFlash開発でAdobe(Macromedia)の心変わり（？）で何度も焦らされたことを思い出しました。 David vs. Goliathはかなり生々しいです。 [...]</p>
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	<item>
		<title>By: links for 2008-10-18 at suckmypixel</title>
		<link>http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/comment-page-1/#comment-161505</link>
		<dc:creator>links for 2008-10-18 at suckmypixel</dc:creator>
		<pubDate>Sat, 18 Oct 2008 12:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=251#comment-161505</guid>
		<description>[...] David vs. Goliath at blog.joa-ebert.com - Blog of Joa Ebert More on Flash Player 10 and sound latency (tags: flash sound code) [...]</description>
		<content:encoded><![CDATA[<p>[...] David vs. Goliath at blog.joa-ebert.com &#8211; Blog of Joa Ebert More on Flash Player 10 and sound latency (tags: flash sound code) [...]</p>
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	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/comment-page-1/#comment-161403</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Fri, 17 Oct 2008 10:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=251#comment-161403</guid>
		<description>This is not the only issue. I did not include it in the post but did anyone ever tried using Vector3D.XAXIS, YAXIS or ZAXIS? You will get a nice null exception. This is only frustrating.</description>
		<content:encoded><![CDATA[<p>This is not the only issue. I did not include it in the post but did anyone ever tried using Vector3D.XAXIS, YAXIS or ZAXIS? You will get a nice null exception. This is only frustrating.</p>
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		<title>By: Blog von Jens Franke &#187; Das Arbeiten in einer Welt voller APIs</title>
		<link>http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/comment-page-1/#comment-161393</link>
		<dc:creator>Blog von Jens Franke &#187; Das Arbeiten in einer Welt voller APIs</dc:creator>
		<pubDate>Fri, 17 Oct 2008 07:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=251#comment-161393</guid>
		<description>[...] einen Beitrag zum Flash Player 10 sparen, aber die sehr geschätzten Kollegen André Michelle und Joa Ebert haben mich dann doch dazu bewegt zumindest indirekt darüber zu [...]</description>
		<content:encoded><![CDATA[<p>[...] einen Beitrag zum Flash Player 10 sparen, aber die sehr geschätzten Kollegen André Michelle und Joa Ebert haben mich dann doch dazu bewegt zumindest indirekt darüber zu [...]</p>
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		<title>By: Andre Michelle &#187; Blog Archive &#187; FP10 SoundAPI changes</title>
		<link>http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/comment-page-1/#comment-161359</link>
		<dc:creator>Andre Michelle &#187; Blog Archive &#187; FP10 SoundAPI changes</dc:creator>
		<pubDate>Thu, 16 Oct 2008 16:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=251#comment-161359</guid>
		<description>[...] also Joe Berkovitz post &#124; Joa Ebert blog &#124; Kai-Philipp Schöllmann [...]</description>
		<content:encoded><![CDATA[<p>[...] also Joe Berkovitz post | Joa Ebert blog | Kai-Philipp Schöllmann [...]</p>
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		<title>By: Mike Welsh</title>
		<link>http://blog.joa-ebert.com/2008/10/16/david-vs-goliath/comment-page-1/#comment-161354</link>
		<dc:creator>Mike Welsh</dc:creator>
		<pubDate>Thu, 16 Oct 2008 16:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=251#comment-161354</guid>
		<description>Hi Joa,

It&#039;s very disappointing that these exciting new features have fallen short of our expectations.  Including the audio synthesis, Andre mentioned the funky 3D math ( http://blog.andre-michelle.com/2008/what-is-wrong-with-the-matrix3dtransformvector/ ).

Hopefully Adobe steps up and releases a quick update for these issues.</description>
		<content:encoded><![CDATA[<p>Hi Joa,</p>
<p>It&#8217;s very disappointing that these exciting new features have fallen short of our expectations.  Including the audio synthesis, Andre mentioned the funky 3D math ( <a href="http://blog.andre-michelle.com/2008/what-is-wrong-with-the-matrix3dtransformvector/" rel="nofollow">http://blog.andre-michelle.com/2008/what-is-wrong-with-the-matrix3dtransformvector/</a> ).</p>
<p>Hopefully Adobe steps up and releases a quick update for these issues.</p>
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