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	<title>Comments on: TurboDieselSportInjection</title>
	<atom:link href="http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/</link>
	<description>Actionscript3, Flash, Scala, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
	<lastBuildDate>Sun, 05 Feb 2012 21:26:20 +0000</lastBuildDate>
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	<item>
		<title>By: RealTime - Questions: "Vector java help please?"</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-210925</link>
		<dc:creator>RealTime - Questions: "Vector java help please?"</dc:creator>
		<pubDate>Wed, 01 Dec 2010 19:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-210925</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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	</item>
	<item>
		<title>By: Interruption &#171; simonrichardson.info</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-191481</link>
		<dc:creator>Interruption &#171; simonrichardson.info</dc:creator>
		<pubDate>Thu, 06 May 2010 16:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-191481</guid>
		<description>[...] other than haXe and Adobe Alchemy not much is taking advantage of it. You can of course try and use TDSI from Joa Ebert, but why should we have to optimise something after we&#8217;ve written it? This [...]</description>
		<content:encoded><![CDATA[<p>[...] other than haXe and Adobe Alchemy not much is taking advantage of it. You can of course try and use TDSI from Joa Ebert, but why should we have to optimise something after we&#8217;ve written it? This [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philippe.me &#187; AS3 &#8211; Fast memory access without Alchemy</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-191205</link>
		<dc:creator>Philippe.me &#187; AS3 &#8211; Fast memory access without Alchemy</dc:creator>
		<pubDate>Mon, 03 May 2010 15:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-191205</guid>
		<description>[...] year later, Joa Ebert hacks fast memory in AS3, and release it as a feature of TDSI, an AS3 bytecode optimizer [...]</description>
		<content:encoded><![CDATA[<p>[...] year later, Joa Ebert hacks fast memory in AS3, and release it as a feature of TDSI, an AS3 bytecode optimizer [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FlashSURF &#8211; moving further &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-186263</link>
		<dc:creator>FlashSURF &#8211; moving further &#124; astatic notes</dc:creator>
		<pubDate>Mon, 22 Feb 2010 10:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-186263</guid>
		<description>[...] Now FlashSURF become really easy to use as far you don&#8217;t have to compile and process it with TDSI every time you testing your project. Provided SWC lib already processed, all you need is to include [...]</description>
		<content:encoded><![CDATA[<p>[...] Now FlashSURF become really easy to use as far you don&#8217;t have to compile and process it with TDSI every time you testing your project. Provided SWC lib already processed, all you need is to include [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Parcsis &#187; MythBusters: Правда и вымысел о Flash</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-185227</link>
		<dc:creator>Parcsis &#187; MythBusters: Правда и вымысел о Flash</dc:creator>
		<pubDate>Fri, 05 Feb 2010 16:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-185227</guid>
		<description>[...] человеком был создан продукт под названием TurboDieselSportInjection (автор признавался что у него туго с названиями), [...]</description>
		<content:encoded><![CDATA[<p>[...] человеком был создан продукт под названием TurboDieselSportInjection (автор признавался что у него туго с названиями), [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MythBusters: Правда и вымысел о Flash (с хабра)&#160;&#124;&#160;Информационные Технологии</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-185205</link>
		<dc:creator>MythBusters: Правда и вымысел о Flash (с хабра)&#160;&#124;&#160;Информационные Технологии</dc:creator>
		<pubDate>Fri, 05 Feb 2010 11:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-185205</guid>
		<description>[...] был создан продукт под названием TurboDieselSportInjection (автор признавался что у него туго с названиями), [...]</description>
		<content:encoded><![CDATA[<p>[...] был создан продукт под названием TurboDieselSportInjection (автор признавался что у него туго с названиями), [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FluidSolver 3D &#124; first steps &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-182570</link>
		<dc:creator>FluidSolver 3D &#124; first steps &#124; astatic notes</dc:creator>
		<pubDate>Tue, 29 Dec 2009 10:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-182570</guid>
		<description>[...] in 3D experiment project. This project is based on my previous fluid solver classes and heavily use Joa&#8217;s TDSI tool. This is my first try to implement this simulation if flash and decided to start from Alchemy based [...]</description>
		<content:encoded><![CDATA[<p>[...] in 3D experiment project. This project is based on my previous fluid solver classes and heavily use Joa&#8217;s TDSI tool. This is my first try to implement this simulation if flash and decided to start from Alchemy based [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Median Filtering [updated] &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-178507</link>
		<dc:creator>Median Filtering [updated] &#124; astatic notes</dc:creator>
		<pubDate>Mon, 02 Nov 2009 08:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-178507</guid>
		<description>[...] radius! I&#8217;ve also added new ByteArray based method that works amazingly fast with the help of Joa&#8217;s TDSI tool! Unfortunately this method may have unexpected results at very large radius (around 201&#215;201 [...]</description>
		<content:encoded><![CDATA[<p>[...] radius! I&#8217;ve also added new ByteArray based method that works amazingly fast with the help of Joa&#8217;s TDSI tool! Unfortunately this method may have unexpected results at very large radius (around 201&#215;201 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephan</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-178161</link>
		<dc:creator>Stephan</dc:creator>
		<pubDate>Thu, 29 Oct 2009 13:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-178161</guid>
		<description>A tip for usage in a Flex environment: The Flex optimizer crashes on the Alchemy opcodes. So if you put a TDSI treated swf in a swc and compile that with mxmlc, there&#039;s a good chance the whole thing won&#039;t compile. I&#039;ll file a bug report on the Adobe web site to that extent.</description>
		<content:encoded><![CDATA[<p>A tip for usage in a Flex environment: The Flex optimizer crashes on the Alchemy opcodes. So if you put a TDSI treated swf in a swc and compile that with mxmlc, there&#8217;s a good chance the whole thing won&#8217;t compile. I&#8217;ll file a bug report on the Adobe web site to that extent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alexander</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-176836</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Thu, 08 Oct 2009 12:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-176836</guid>
		<description>Hi Joa,

Awesome work! We&#039;re having some problems with writeShort / readUnsignedShort. Without tdsi the code runs fine (we are serializing a Vector. to a bytearray). After running tdsi we get stack underflow errors, any idea on these specific methods? (readFloat, writeFloat is fine..)

I also see that current operations are little endian on my intel machine. Is there a way to force endiannes? (we need this for serializing) And is this code safe on an older PPC mac?

Cheers!
Alexander</description>
		<content:encoded><![CDATA[<p>Hi Joa,</p>
<p>Awesome work! We&#8217;re having some problems with writeShort / readUnsignedShort. Without tdsi the code runs fine (we are serializing a Vector. to a bytearray). After running tdsi we get stack underflow errors, any idea on these specific methods? (readFloat, writeFloat is fine..)</p>
<p>I also see that current operations are little endian on my intel machine. Is there a way to force endiannes? (we need this for serializing) And is this code safe on an older PPC mac?</p>
<p>Cheers!<br />
Alexander</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FlashSURF Lib [v 1.0 released] &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-176582</link>
		<dc:creator>FlashSURF Lib [v 1.0 released] &#124; astatic notes</dc:creator>
		<pubDate>Fri, 02 Oct 2009 12:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-176582</guid>
		<description>[...] P.S.: This project is using Joa&#8217;s TDSI Tool! [...]</description>
		<content:encoded><![CDATA[<p>[...] P.S.: This project is using Joa&#8217;s TDSI Tool! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; Day Two Marc Hibbins</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-176085</link>
		<dc:creator>&#187; Day Two Marc Hibbins</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-176085</guid>
		<description>[...] first was TDSI, TurboDieselSportInjection! an optimisation for Alchemy &#8211; you can see some examples [...]</description>
		<content:encoded><![CDATA[<p>[...] first was TDSI, TurboDieselSportInjection! an optimisation for Alchemy &#8211; you can see some examples [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FluidSolverHD [Alchemy version] &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-175970</link>
		<dc:creator>FluidSolverHD [Alchemy version] &#124; astatic notes</dc:creator>
		<pubDate>Mon, 21 Sep 2009 13:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175970</guid>
		<description>[...] it turns out that rendering particles is not really easy task and costs a lot. I&#8217;ve also used Joa&#8217;s TDSI again but it is not really needed as far as we don&#8217;t have to write/read Alchemy memory a lot [...]</description>
		<content:encoded><![CDATA[<p>[...] it turns out that rendering particles is not really easy task and costs a lot. I&#8217;ve also used Joa&#8217;s TDSI again but it is not really needed as far as we don&#8217;t have to write/read Alchemy memory a lot [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alchemy Canny Detector released &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-175848</link>
		<dc:creator>Alchemy Canny Detector released &#124; astatic notes</dc:creator>
		<pubDate>Fri, 18 Sep 2009 14:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175848</guid>
		<description>[...] then Pixel Bender one. And it looks like it is more accurate in detecting edges. I&#8217;ve used Joa&#8217;s TDSI tool to speed up writing/reading processes to/from Alchemy memory. That&#8217;s why I&#8217;ve included [...]</description>
		<content:encoded><![CDATA[<p>[...] then Pixel Bender one. And it looks like it is more accurate in detecting edges. I&#8217;ve used Joa&#8217;s TDSI tool to speed up writing/reading processes to/from Alchemy memory. That&#8217;s why I&#8217;ve included [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-175386</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Mon, 07 Sep 2009 11:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175386</guid>
		<description>zedia.net:
1) Google for command line. 
2) No. In fact, you have to use the Memory API to make use of the Alchemy opcodes
3) I am not sure at which exact version the Alchemy opcodes have been introduced.
4) Sure. Someone would just have to write those libraries :)


Best,

Joa</description>
		<content:encoded><![CDATA[<p>zedia.net:<br />
1) Google for command line.<br />
2) No. In fact, you have to use the Memory API to make use of the Alchemy opcodes<br />
3) I am not sure at which exact version the Alchemy opcodes have been introduced.<br />
4) Sure. Someone would just have to write those libraries :)</p>
<p>Best,</p>
<p>Joa</p>
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	<item>
		<title>By: zedia.net</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-1/#comment-175361</link>
		<dc:creator>zedia.net</dc:creator>
		<pubDate>Sun, 06 Sep 2009 18:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175361</guid>
		<description>What does this mean for the average Flash Developer (for who command line is a magical art)?

Can I just run it on my final SWF and the output will run faster?

Can I run it on Flash Player 9 files since it use the Alchemy bytecode and Alchemy was introduced with Flash Player 10?

Will we have to use versions of libraries optimised for TDSI like a version of as3corelib that does JPG encoding optimised to run TDSI after?

Wow that&#039;s a lot of questions.
Keep up the good work
Thank you</description>
		<content:encoded><![CDATA[<p>What does this mean for the average Flash Developer (for who command line is a magical art)?</p>
<p>Can I just run it on my final SWF and the output will run faster?</p>
<p>Can I run it on Flash Player 9 files since it use the Alchemy bytecode and Alchemy was introduced with Flash Player 10?</p>
<p>Will we have to use versions of libraries optimised for TDSI like a version of as3corelib that does JPG encoding optimised to run TDSI after?</p>
<p>Wow that&#8217;s a lot of questions.<br />
Keep up the good work<br />
Thank you</p>
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