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	<title>Comments on: TurboDieselSportInjection</title>
	<atom:link href="http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/</link>
	<description>Actionscript3, Flash, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
	<lastBuildDate>Fri, 12 Mar 2010 04:53:17 +0000</lastBuildDate>
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		<item>
		<title>By: FlashSURF &#8211; moving further &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-186263</link>
		<dc:creator>FlashSURF &#8211; moving further &#124; astatic notes</dc:creator>
		<pubDate>Mon, 22 Feb 2010 10:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-186263</guid>
		<description>[...] Now FlashSURF become really easy to use as far you don&#8217;t have to compile and process it with TDSI every time you testing your project. Provided SWC lib already processed, all you need is to include [...]</description>
		<content:encoded><![CDATA[<p>[...] Now FlashSURF become really easy to use as far you don&#8217;t have to compile and process it with TDSI every time you testing your project. Provided SWC lib already processed, all you need is to include [...]</p>
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	</item>
	<item>
		<title>By: Parcsis &#187; MythBusters: Правда и вымысел о Flash</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-185227</link>
		<dc:creator>Parcsis &#187; MythBusters: Правда и вымысел о Flash</dc:creator>
		<pubDate>Fri, 05 Feb 2010 16:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-185227</guid>
		<description>[...] человеком был создан продукт под названием TurboDieselSportInjection (автор признавался что у него туго с названиями), [...]</description>
		<content:encoded><![CDATA[<p>[...] человеком был создан продукт под названием TurboDieselSportInjection (автор признавался что у него туго с названиями), [...]</p>
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	</item>
	<item>
		<title>By: MythBusters: Правда и вымысел о Flash (с хабра)&#160;&#124;&#160;Информационные Технологии</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-185205</link>
		<dc:creator>MythBusters: Правда и вымысел о Flash (с хабра)&#160;&#124;&#160;Информационные Технологии</dc:creator>
		<pubDate>Fri, 05 Feb 2010 11:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-185205</guid>
		<description>[...] был создан продукт под названием TurboDieselSportInjection (автор признавался что у него туго с названиями), [...]</description>
		<content:encoded><![CDATA[<p>[...] был создан продукт под названием TurboDieselSportInjection (автор признавался что у него туго с названиями), [...]</p>
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	</item>
	<item>
		<title>By: FluidSolver 3D &#124; first steps &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-182570</link>
		<dc:creator>FluidSolver 3D &#124; first steps &#124; astatic notes</dc:creator>
		<pubDate>Tue, 29 Dec 2009 10:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-182570</guid>
		<description>[...] in 3D experiment project. This project is based on my previous fluid solver classes and heavily use Joa&#8217;s TDSI tool. This is my first try to implement this simulation if flash and decided to start from Alchemy based [...]</description>
		<content:encoded><![CDATA[<p>[...] in 3D experiment project. This project is based on my previous fluid solver classes and heavily use Joa&#8217;s TDSI tool. This is my first try to implement this simulation if flash and decided to start from Alchemy based [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Median Filtering [updated] &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-178507</link>
		<dc:creator>Median Filtering [updated] &#124; astatic notes</dc:creator>
		<pubDate>Mon, 02 Nov 2009 08:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-178507</guid>
		<description>[...] radius! I&#8217;ve also added new ByteArray based method that works amazingly fast with the help of Joa&#8217;s TDSI tool! Unfortunately this method may have unexpected results at very large radius (around 201&#215;201 [...]</description>
		<content:encoded><![CDATA[<p>[...] radius! I&#8217;ve also added new ByteArray based method that works amazingly fast with the help of Joa&#8217;s TDSI tool! Unfortunately this method may have unexpected results at very large radius (around 201&#215;201 [...]</p>
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	</item>
	<item>
		<title>By: Stephan</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-178161</link>
		<dc:creator>Stephan</dc:creator>
		<pubDate>Thu, 29 Oct 2009 13:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-178161</guid>
		<description>A tip for usage in a Flex environment: The Flex optimizer crashes on the Alchemy opcodes. So if you put a TDSI treated swf in a swc and compile that with mxmlc, there&#039;s a good chance the whole thing won&#039;t compile. I&#039;ll file a bug report on the Adobe web site to that extent.</description>
		<content:encoded><![CDATA[<p>A tip for usage in a Flex environment: The Flex optimizer crashes on the Alchemy opcodes. So if you put a TDSI treated swf in a swc and compile that with mxmlc, there&#8217;s a good chance the whole thing won&#8217;t compile. I&#8217;ll file a bug report on the Adobe web site to that extent.</p>
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	</item>
	<item>
		<title>By: Alexander</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-176836</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Thu, 08 Oct 2009 12:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-176836</guid>
		<description>Hi Joa,

Awesome work! We&#039;re having some problems with writeShort / readUnsignedShort. Without tdsi the code runs fine (we are serializing a Vector. to a bytearray). After running tdsi we get stack underflow errors, any idea on these specific methods? (readFloat, writeFloat is fine..)

I also see that current operations are little endian on my intel machine. Is there a way to force endiannes? (we need this for serializing) And is this code safe on an older PPC mac?

Cheers!
Alexander</description>
		<content:encoded><![CDATA[<p>Hi Joa,</p>
<p>Awesome work! We&#8217;re having some problems with writeShort / readUnsignedShort. Without tdsi the code runs fine (we are serializing a Vector. to a bytearray). After running tdsi we get stack underflow errors, any idea on these specific methods? (readFloat, writeFloat is fine..)</p>
<p>I also see that current operations are little endian on my intel machine. Is there a way to force endiannes? (we need this for serializing) And is this code safe on an older PPC mac?</p>
<p>Cheers!<br />
Alexander</p>
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	</item>
	<item>
		<title>By: FlashSURF Lib [v 1.0 released] &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-176582</link>
		<dc:creator>FlashSURF Lib [v 1.0 released] &#124; astatic notes</dc:creator>
		<pubDate>Fri, 02 Oct 2009 12:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-176582</guid>
		<description>[...] P.S.: This project is using Joa&#8217;s TDSI Tool! [...]</description>
		<content:encoded><![CDATA[<p>[...] P.S.: This project is using Joa&#8217;s TDSI Tool! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; Day Two Marc Hibbins</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-176085</link>
		<dc:creator>&#187; Day Two Marc Hibbins</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-176085</guid>
		<description>[...] first was TDSI, TurboDieselSportInjection! an optimisation for Alchemy &#8211; you can see some examples [...]</description>
		<content:encoded><![CDATA[<p>[...] first was TDSI, TurboDieselSportInjection! an optimisation for Alchemy &#8211; you can see some examples [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FluidSolverHD [Alchemy version] &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-175970</link>
		<dc:creator>FluidSolverHD [Alchemy version] &#124; astatic notes</dc:creator>
		<pubDate>Mon, 21 Sep 2009 13:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175970</guid>
		<description>[...] it turns out that rendering particles is not really easy task and costs a lot. I&#8217;ve also used Joa&#8217;s TDSI again but it is not really needed as far as we don&#8217;t have to write/read Alchemy memory a lot [...]</description>
		<content:encoded><![CDATA[<p>[...] it turns out that rendering particles is not really easy task and costs a lot. I&#8217;ve also used Joa&#8217;s TDSI again but it is not really needed as far as we don&#8217;t have to write/read Alchemy memory a lot [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alchemy Canny Detector released &#124; astatic notes</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-175848</link>
		<dc:creator>Alchemy Canny Detector released &#124; astatic notes</dc:creator>
		<pubDate>Fri, 18 Sep 2009 14:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175848</guid>
		<description>[...] then Pixel Bender one. And it looks like it is more accurate in detecting edges. I&#8217;ve used Joa&#8217;s TDSI tool to speed up writing/reading processes to/from Alchemy memory. That&#8217;s why I&#8217;ve included [...]</description>
		<content:encoded><![CDATA[<p>[...] then Pixel Bender one. And it looks like it is more accurate in detecting edges. I&#8217;ve used Joa&#8217;s TDSI tool to speed up writing/reading processes to/from Alchemy memory. That&#8217;s why I&#8217;ve included [...]</p>
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	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-2/#comment-175386</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Mon, 07 Sep 2009 11:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175386</guid>
		<description>zedia.net:
1) Google for command line. 
2) No. In fact, you have to use the Memory API to make use of the Alchemy opcodes
3) I am not sure at which exact version the Alchemy opcodes have been introduced.
4) Sure. Someone would just have to write those libraries :)


Best,

Joa</description>
		<content:encoded><![CDATA[<p>zedia.net:<br />
1) Google for command line.<br />
2) No. In fact, you have to use the Memory API to make use of the Alchemy opcodes<br />
3) I am not sure at which exact version the Alchemy opcodes have been introduced.<br />
4) Sure. Someone would just have to write those libraries :)</p>
<p>Best,</p>
<p>Joa</p>
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	</item>
	<item>
		<title>By: zedia.net</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-1/#comment-175361</link>
		<dc:creator>zedia.net</dc:creator>
		<pubDate>Sun, 06 Sep 2009 18:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175361</guid>
		<description>What does this mean for the average Flash Developer (for who command line is a magical art)?

Can I just run it on my final SWF and the output will run faster?

Can I run it on Flash Player 9 files since it use the Alchemy bytecode and Alchemy was introduced with Flash Player 10?

Will we have to use versions of libraries optimised for TDSI like a version of as3corelib that does JPG encoding optimised to run TDSI after?

Wow that&#039;s a lot of questions.
Keep up the good work
Thank you</description>
		<content:encoded><![CDATA[<p>What does this mean for the average Flash Developer (for who command line is a magical art)?</p>
<p>Can I just run it on my final SWF and the output will run faster?</p>
<p>Can I run it on Flash Player 9 files since it use the Alchemy bytecode and Alchemy was introduced with Flash Player 10?</p>
<p>Will we have to use versions of libraries optimised for TDSI like a version of as3corelib that does JPG encoding optimised to run TDSI after?</p>
<p>Wow that&#8217;s a lot of questions.<br />
Keep up the good work<br />
Thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anton Volkov</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-1/#comment-175183</link>
		<dc:creator>Anton Volkov</dc:creator>
		<pubDate>Wed, 02 Sep 2009 02:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175183</guid>
		<description>joa,

No problem! There are many interesting optimizations with Memory to do. :)

Thank you for your work!</description>
		<content:encoded><![CDATA[<p>joa,</p>
<p>No problem! There are many interesting optimizations with Memory to do. :)</p>
<p>Thank you for your work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joa</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-1/#comment-175160</link>
		<dc:creator>joa</dc:creator>
		<pubDate>Tue, 01 Sep 2009 17:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175160</guid>
		<description>Anton,

using __bytecode is nearly impossible. You need a method like __asm which I developed years ago for AS3C (as3c.googlecode.com). I will put such a method into Apparat as well.

TAAS is experimental but yields already great results. The implementation is at the moment simply incomplete.

It would be possible to write an __asm method in a couple of hours IMHO. Maybe I will do that in the next days but I can not promise it since my main focus is now getting TAAS done.</description>
		<content:encoded><![CDATA[<p>Anton,</p>
<p>using __bytecode is nearly impossible. You need a method like __asm which I developed years ago for AS3C (as3c.googlecode.com). I will put such a method into Apparat as well.</p>
<p>TAAS is experimental but yields already great results. The implementation is at the moment simply incomplete.</p>
<p>It would be possible to write an __asm method in a couple of hours IMHO. Maybe I will do that in the next days but I can not promise it since my main focus is now getting TAAS done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anton Volkov</title>
		<link>http://blog.joa-ebert.com/2009/08/05/turbodieselsportinjection/comment-page-1/#comment-175154</link>
		<dc:creator>Anton Volkov</dc:creator>
		<pubDate>Tue, 01 Sep 2009 13:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=401#comment-175154</guid>
		<description>joa,

I used pure __bytecode. I can&#039;t understand, how to use Apparat.
I checked it out, I tried to compile with JDT, but there are only tdsi, dump and reducer as a result. Can you provide me an example about using jump instructions and/or TAAS?

Thank you very much!</description>
		<content:encoded><![CDATA[<p>joa,</p>
<p>I used pure __bytecode. I can&#8217;t understand, how to use Apparat.<br />
I checked it out, I tried to compile with JDT, but there are only tdsi, dump and reducer as a result. Can you provide me an example about using jump instructions and/or TAAS?</p>
<p>Thank you very much!</p>
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