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	<title>Comments on: TAAS As A Decompiler</title>
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	<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/</link>
	<description>Actionscript3, Flash, Scala, Java, C#, C++, Algorithms &#38; Imageprocessing</description>
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		<title>By: skyboy</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-211130</link>
		<dc:creator>skyboy</dc:creator>
		<pubDate>Fri, 03 Dec 2010 00:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-211130</guid>
		<description>Something else that could aid in debugging, is to emulate a FP debugger and allow users to view the flow of execution of a section of byte code, or a particular method.
That would be particularly handy when hand-tuning ByteCode and running into an error you can&#039;t spot yourself.</description>
		<content:encoded><![CDATA[<p>Something else that could aid in debugging, is to emulate a FP debugger and allow users to view the flow of execution of a section of byte code, or a particular method.<br />
That would be particularly handy when hand-tuning ByteCode and running into an error you can&#8217;t spot yourself.</p>
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		<title>By: DieAnstalt &#187; Blog Archive &#187; FITC &#8211; Amsterdam</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-186522</link>
		<dc:creator>DieAnstalt &#187; Blog Archive &#187; FITC &#8211; Amsterdam</dc:creator>
		<pubDate>Wed, 24 Feb 2010 17:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-186522</guid>
		<description>[...] und Design. Beispiele die mir besonders in Erinnerung geblieben sind: Syntax &#8211; Verweis auf TAAS von Joa Ebert &#8211; Keine mathematischen Wiederholungen &#8211; Multiplizieren schneller als Dividieren (soll [...]</description>
		<content:encoded><![CDATA[<p>[...] und Design. Beispiele die mir besonders in Erinnerung geblieben sind: Syntax &#8211; Verweis auf TAAS von Joa Ebert &#8211; Keine mathematischen Wiederholungen &#8211; Multiplizieren schneller als Dividieren (soll [...]</p>
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		<title>By: derRaab</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-178784</link>
		<dc:creator>derRaab</dc:creator>
		<pubDate>Fri, 06 Nov 2009 21:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-178784</guid>
		<description>Hi Joa, great work as always! ;)

If TAAS optimizes already compiled SWFs really as good as it seems to, maybe it&#039;s possible to release a version which just does that and nothing else? Simply a one way solution?

I&#039;m looking forward to see what happens to my projects when optimized with your tool. I would definitly pay for a licence if it won&#039;t be open source!

We all can&#039;t wait to play around with it!

Greetings from Berlin!</description>
		<content:encoded><![CDATA[<p>Hi Joa, great work as always! ;)</p>
<p>If TAAS optimizes already compiled SWFs really as good as it seems to, maybe it&#8217;s possible to release a version which just does that and nothing else? Simply a one way solution?</p>
<p>I&#8217;m looking forward to see what happens to my projects when optimized with your tool. I would definitly pay for a licence if it won&#8217;t be open source!</p>
<p>We all can&#8217;t wait to play around with it!</p>
<p>Greetings from Berlin!</p>
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		<title>By: Troy Gilbert</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-178771</link>
		<dc:creator>Troy Gilbert</dc:creator>
		<pubDate>Fri, 06 Nov 2009 19:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-178771</guid>
		<description>Problem with a metadata tag in the SWF to prevent decompiling is not that someone may remove that flag from the decompiler (which would be a pain) but that someone would remove the metadata from the SWF (significantly easier). Of course, you could apply a watermarking technique to sprinkle the &quot;protect flag&quot; throughout the code and in a very difficult to remove manner (basically encryption), but it would be easily removable after the first person cracked it.

The fundamental truth about all PC software is that relying on a &quot;secure&quot; client as a means to protect your revenue stream is a losing battle. If the client is valuable by itself then it will be hacked and compromised, regardless of the existence of decompilers or not.

Yes, theft of IP will occur. But the revenue &quot;lost&quot; is ultimately only revenue you wouldn&#039;t have actually earned in the first place. Pirates weren&#039;t ever going to pay for your product. Sites that&#039;ll host hacked versions of your game and won&#039;t respond to takedown notices aren&#039;t sites you should depend on for ad-revenue.</description>
		<content:encoded><![CDATA[<p>Problem with a metadata tag in the SWF to prevent decompiling is not that someone may remove that flag from the decompiler (which would be a pain) but that someone would remove the metadata from the SWF (significantly easier). Of course, you could apply a watermarking technique to sprinkle the &#8220;protect flag&#8221; throughout the code and in a very difficult to remove manner (basically encryption), but it would be easily removable after the first person cracked it.</p>
<p>The fundamental truth about all PC software is that relying on a &#8220;secure&#8221; client as a means to protect your revenue stream is a losing battle. If the client is valuable by itself then it will be hacked and compromised, regardless of the existence of decompilers or not.</p>
<p>Yes, theft of IP will occur. But the revenue &#8220;lost&#8221; is ultimately only revenue you wouldn&#8217;t have actually earned in the first place. Pirates weren&#8217;t ever going to pay for your product. Sites that&#8217;ll host hacked versions of your game and won&#8217;t respond to takedown notices aren&#8217;t sites you should depend on for ad-revenue.</p>
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		<title>By: vonWolfehaus</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-177740</link>
		<dc:creator>vonWolfehaus</dc:creator>
		<pubDate>Sun, 25 Oct 2009 20:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-177740</guid>
		<description>It&#039;s a shame that so many people think &quot;they&#039;ll steal it anyway so why bother?&quot; Truth is, by obfuscating your code with an excellent method like what Joa proposes (or other commercial tools) it becomes harder to steal. When it becomes harder to steal, there is less theft. Less theft means less loss of profit that you&#039;ve earned.

Obviously there are still some very smart thieves that will be able to copy your work and make a profit off you, but if we get to the point where stealing is so incredibly hard, there&#039;s such a small chance of your work being stolen that you will have effectively protected your work and therefore your profits.

Only pathetic people steal another&#039;s hard work and brand it as their own and most of them do it very poorly. So if the obfuscation is good enough, those fools will be unable to steal from you. Even if it is still _technically_ possible, they won&#039;t because they don&#039;t know how or don&#039;t have the time to figure it out.

With all that said, it seems that the people who will benefit from the decompiler as an educational tool are much fewer then those who would use it maliciously, mostly because it&#039;s easier to be evil than learn yourself.

I vote to have the decompiler closed-source but open-source the obfuscator.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a shame that so many people think &#8220;they&#8217;ll steal it anyway so why bother?&#8221; Truth is, by obfuscating your code with an excellent method like what Joa proposes (or other commercial tools) it becomes harder to steal. When it becomes harder to steal, there is less theft. Less theft means less loss of profit that you&#8217;ve earned.</p>
<p>Obviously there are still some very smart thieves that will be able to copy your work and make a profit off you, but if we get to the point where stealing is so incredibly hard, there&#8217;s such a small chance of your work being stolen that you will have effectively protected your work and therefore your profits.</p>
<p>Only pathetic people steal another&#8217;s hard work and brand it as their own and most of them do it very poorly. So if the obfuscation is good enough, those fools will be unable to steal from you. Even if it is still _technically_ possible, they won&#8217;t because they don&#8217;t know how or don&#8217;t have the time to figure it out.</p>
<p>With all that said, it seems that the people who will benefit from the decompiler as an educational tool are much fewer then those who would use it maliciously, mostly because it&#8217;s easier to be evil than learn yourself.</p>
<p>I vote to have the decompiler closed-source but open-source the obfuscator.</p>
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		<title>By: Apparat (TAAS) framework to optimize swf at Jozef Chúťka&#39;s blog</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-177461</link>
		<dc:creator>Apparat (TAAS) framework to optimize swf at Jozef Chúťka&#39;s blog</dc:creator>
		<pubDate>Tue, 20 Oct 2009 09:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-177461</guid>
		<description>[...] The TAAS compiler is different from the ActionScript compiler since its input is not ActionScript source code but already compiled SWF or SWC files. Just like the haXe compiler can output AS3 instead of a SWF the TAAS compiler can do the same. Now if you add one and one together you see that the TAAS compiler can be used as a very strong decompiler. My own tests have shown that it will work flawlessly where other commercial decompilers output rubbish. Since the compiler behaves like the Flash Player it will “execute” the bytecode in order to parse it which means it has a very highlevel understanding of the structure inside the SWF. (Joa Ebert) [...]</description>
		<content:encoded><![CDATA[<p>[...] The TAAS compiler is different from the ActionScript compiler since its input is not ActionScript source code but already compiled SWF or SWC files. Just like the haXe compiler can output AS3 instead of a SWF the TAAS compiler can do the same. Now if you add one and one together you see that the TAAS compiler can be used as a very strong decompiler. My own tests have shown that it will work flawlessly where other commercial decompilers output rubbish. Since the compiler behaves like the Flash Player it will “execute” the bytecode in order to parse it which means it has a very highlevel understanding of the structure inside the SWF. (Joa Ebert) [...]</p>
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		<title>By: Richard</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-177021</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Sun, 11 Oct 2009 22:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-177021</guid>
		<description>I&#039;ve being looking into the usage of some publicly available, legally licensed, open source projects held on sites such as Google code or Sourceforge. However, these projects are written in Flash/Action Script, and I&#039;m a Java developer of some years. Now, I COULD spend several months porting the algorithms held within this code to Java, however, all I really want to do is progress my idea and to benefit from the freely offered code base, ASAP. So, the decompiler tool would help me to port the logic to another language, this can be done using Abstract-Syntax-Tree-based tools.

Yes, the technology can and probably will be abused, but also, there will be many like me who would see such tech as a god send in speeding up their development process (i.e. integrating freely-available foreign code).</description>
		<content:encoded><![CDATA[<p>I&#8217;ve being looking into the usage of some publicly available, legally licensed, open source projects held on sites such as Google code or Sourceforge. However, these projects are written in Flash/Action Script, and I&#8217;m a Java developer of some years. Now, I COULD spend several months porting the algorithms held within this code to Java, however, all I really want to do is progress my idea and to benefit from the freely offered code base, ASAP. So, the decompiler tool would help me to port the logic to another language, this can be done using Abstract-Syntax-Tree-based tools.</p>
<p>Yes, the technology can and probably will be abused, but also, there will be many like me who would see such tech as a god send in speeding up their development process (i.e. integrating freely-available foreign code).</p>
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		<title>By: VisitorG</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-177014</link>
		<dc:creator>VisitorG</dc:creator>
		<pubDate>Sun, 11 Oct 2009 17:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-177014</guid>
		<description>Hi,

Very impressed by your FOTB session.
Really feels like I am still in the sand box...
Great!
I needed that as much as this lump growing on my neck!


As for the opensource matter...
If you don&#039;t make it opensource, someone will catch up anyway and make money with it.
So unless their is really a way you could forbid decompression, and you really fight it making updates and warning people, I would say go for open source.


Up until now, as a flash video-games developper, I know that if someone try enough, he will definitely be able to cheat (and will try to if there is a gain).
I can only do my best and let webmasters deal with the weirdly too good scores (knowing every game has a special score scale and cypher).
Still... people might find a way to cheat.
At least my games are fun.. I think.

So I would be glad that someone would finally find a way to ensure some protection into swf files.
I had an idea a while ago, of trying to protect my variables into my code by settings some random variables which would be infected too, by delaying my mouse or keyboard events with setTimeout and by calling false methods.
It would work well with obfuscation especially if you could put many of those nonsenses, but it is a pain in the ass to do it by hand.
But if a process would do so, and in a smart way so that it doesn&#039;t ruin the performances, it could be of great use.

Also, about obfuscation, if instead of a SWF file, compilers could give a data file that a PHP function could read and send back to users as en SWF with different vars and functions names (and declared in different orders), cheaters would have an hard time cheating twice.


For such features, and some better in combination, I would be glad to pay a license fee.
That would be just right, most people needing it would need it because they make money of it.


I hope I didn&#039;t say any nonsenses.
And forgive my English, I&#039;ve learned from video games ya motha fucka.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Very impressed by your FOTB session.<br />
Really feels like I am still in the sand box&#8230;<br />
Great!<br />
I needed that as much as this lump growing on my neck!</p>
<p>As for the opensource matter&#8230;<br />
If you don&#8217;t make it opensource, someone will catch up anyway and make money with it.<br />
So unless their is really a way you could forbid decompression, and you really fight it making updates and warning people, I would say go for open source.</p>
<p>Up until now, as a flash video-games developper, I know that if someone try enough, he will definitely be able to cheat (and will try to if there is a gain).<br />
I can only do my best and let webmasters deal with the weirdly too good scores (knowing every game has a special score scale and cypher).<br />
Still&#8230; people might find a way to cheat.<br />
At least my games are fun.. I think.</p>
<p>So I would be glad that someone would finally find a way to ensure some protection into swf files.<br />
I had an idea a while ago, of trying to protect my variables into my code by settings some random variables which would be infected too, by delaying my mouse or keyboard events with setTimeout and by calling false methods.<br />
It would work well with obfuscation especially if you could put many of those nonsenses, but it is a pain in the ass to do it by hand.<br />
But if a process would do so, and in a smart way so that it doesn&#8217;t ruin the performances, it could be of great use.</p>
<p>Also, about obfuscation, if instead of a SWF file, compilers could give a data file that a PHP function could read and send back to users as en SWF with different vars and functions names (and declared in different orders), cheaters would have an hard time cheating twice.</p>
<p>For such features, and some better in combination, I would be glad to pay a license fee.<br />
That would be just right, most people needing it would need it because they make money of it.</p>
<p>I hope I didn&#8217;t say any nonsenses.<br />
And forgive my English, I&#8217;ve learned from video games ya motha fucka.</p>
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		<title>By: Ted</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-176689</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Mon, 05 Oct 2009 09:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-176689</guid>
		<description>There are already decompilers out there and even swf&gt;fla programs so I am told. Some may be a little behind TAAS in functionality for now but give it a few weeks/months and they will catch up. So the bad guys will find a way whatever choice you make.
Personally I would say open the source but it is up to you.</description>
		<content:encoded><![CDATA[<p>There are already decompilers out there and even swf&gt;fla programs so I am told. Some may be a little behind TAAS in functionality for now but give it a few weeks/months and they will catch up. So the bad guys will find a way whatever choice you make.<br />
Personally I would say open the source but it is up to you.</p>
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		<title>By: Squize</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-176596</link>
		<dc:creator>Squize</dc:creator>
		<pubDate>Fri, 02 Oct 2009 17:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-176596</guid>
		<description>&quot;as if your oh so clever creations can’t be recreated by any flash coder&quot; Ron, must be nice to be in a position where you can replicate anything you see.
It&#039;s good for my own ego to know that no matter what I do that &quot;any&quot; flash coder can do it too.

Here&#039;s a nice high profile example of what goes on:
http://www.thepencilfarm.com/blog/2008/02/snow_day_at_the_beijing_olympi.html

This kind of crap happens all the time to varying degrees. Why make theft even easier ? There&#039;s this lovely dated view that people will just use a decompiler to check how some cool effect works so the person viewing it ( In breach of the t&amp;c of the decompiler, but let&#039;s let that slip ) can learn from it.
In real life, IP is stolen, with people making a profit on that theft.

I can see a vague need for decompilers, if you lose your source and your back-up and need to work on a swf, but what percentage of swf&#039;s are decompiled for that reason ?</description>
		<content:encoded><![CDATA[<p>&#8220;as if your oh so clever creations can’t be recreated by any flash coder&#8221; Ron, must be nice to be in a position where you can replicate anything you see.<br />
It&#8217;s good for my own ego to know that no matter what I do that &#8220;any&#8221; flash coder can do it too.</p>
<p>Here&#8217;s a nice high profile example of what goes on:<br />
<a href="http://www.thepencilfarm.com/blog/2008/02/snow_day_at_the_beijing_olympi.html" rel="nofollow">http://www.thepencilfarm.com/blog/2008/02/snow_day_at_the_beijing_olympi.html</a></p>
<p>This kind of crap happens all the time to varying degrees. Why make theft even easier ? There&#8217;s this lovely dated view that people will just use a decompiler to check how some cool effect works so the person viewing it ( In breach of the t&amp;c of the decompiler, but let&#8217;s let that slip ) can learn from it.<br />
In real life, IP is stolen, with people making a profit on that theft.</p>
<p>I can see a vague need for decompilers, if you lose your source and your back-up and need to work on a swf, but what percentage of swf&#8217;s are decompiled for that reason ?</p>
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		<title>By: Ryan Ragona</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-176552</link>
		<dc:creator>Ryan Ragona</dc:creator>
		<pubDate>Thu, 01 Oct 2009 22:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-176552</guid>
		<description>You can&#039;t prevent unscrupulous individuals from stealing work and ideas and code. It would be a real pity to not release a great tool to the general community, especially when people are going to get away with things either way. 

If it&#039;s not this decompiler it&#039;ll be another, and if it&#039;s no decompiler it&#039;ll be an outsourced team of developers in a cheaper market who simply rip off your genius idea. 

The more developers that realize Flash is simply not a closed format the better off everyone will be for security purposes anyway, since obscurity is simply not an option.</description>
		<content:encoded><![CDATA[<p>You can&#8217;t prevent unscrupulous individuals from stealing work and ideas and code. It would be a real pity to not release a great tool to the general community, especially when people are going to get away with things either way. </p>
<p>If it&#8217;s not this decompiler it&#8217;ll be another, and if it&#8217;s no decompiler it&#8217;ll be an outsourced team of developers in a cheaper market who simply rip off your genius idea. </p>
<p>The more developers that realize Flash is simply not a closed format the better off everyone will be for security purposes anyway, since obscurity is simply not an option.</p>
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		<title>By: Jaime</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-176513</link>
		<dc:creator>Jaime</dc:creator>
		<pubDate>Thu, 01 Oct 2009 00:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-176513</guid>
		<description>ron, you need to understand that sometimes some developers want to protect code sometimes for reasons that other people can&#039;t think of sometimes. There are some developers that protect their code because they thin they are the best and they don&#039;t even want to share. But most of the times is nothing like that. Don&#039;t be so naive. 

I have seen people copying someone else&#039;s code (some one that we all know in Flash world, and that other person and then he tried even make the original look like an idiot).

There are some real nasty people out there. :(</description>
		<content:encoded><![CDATA[<p>ron, you need to understand that sometimes some developers want to protect code sometimes for reasons that other people can&#8217;t think of sometimes. There are some developers that protect their code because they thin they are the best and they don&#8217;t even want to share. But most of the times is nothing like that. Don&#8217;t be so naive. </p>
<p>I have seen people copying someone else&#8217;s code (some one that we all know in Flash world, and that other person and then he tried even make the original look like an idiot).</p>
<p>There are some real nasty people out there. :(</p>
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		<title>By: ron</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-176505</link>
		<dc:creator>ron</dc:creator>
		<pubDate>Wed, 30 Sep 2009 21:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-176505</guid>
		<description>oh my god! every time someone whines about decompilers i can only laugh! as if your oh so clever creations can&#039;t be recreated by any flash coder. and if they really can&#039;t, then people decompiling your code won&#039;t be a threat anyways.</description>
		<content:encoded><![CDATA[<p>oh my god! every time someone whines about decompilers i can only laugh! as if your oh so clever creations can&#8217;t be recreated by any flash coder. and if they really can&#8217;t, then people decompiling your code won&#8217;t be a threat anyways.</p>
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		<title>By: Squize</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-176500</link>
		<dc:creator>Squize</dc:creator>
		<pubDate>Wed, 30 Sep 2009 20:10:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-176500</guid>
		<description>I think if you do open source it, then it needs to have some sort of protection with meta tags as you suggested.

I guess I&#039;m in the minority here being a game developer, but we and all my peers have suffered untold hacks of our games.
These aren&#039;t anything useful like trainers, but people ripping out ads which pay for the games development ( Or even better, replacing the ads with their own ), inserting their own links / branding etc.

There&#039;s so little money in indie game development anyway ( In spite of all the hype suggesting otherwise ) that giving script kiddies a free tool to make it even easier for them to steal our work just isn&#039;t a great idea imho.

( As for the &quot;justification&quot; of decompilers as being a tool to see how something is done, if the author wanted you to know, it would be open sourced. If it&#039;s not, then there&#039;s a good reason for that )</description>
		<content:encoded><![CDATA[<p>I think if you do open source it, then it needs to have some sort of protection with meta tags as you suggested.</p>
<p>I guess I&#8217;m in the minority here being a game developer, but we and all my peers have suffered untold hacks of our games.<br />
These aren&#8217;t anything useful like trainers, but people ripping out ads which pay for the games development ( Or even better, replacing the ads with their own ), inserting their own links / branding etc.</p>
<p>There&#8217;s so little money in indie game development anyway ( In spite of all the hype suggesting otherwise ) that giving script kiddies a free tool to make it even easier for them to steal our work just isn&#8217;t a great idea imho.</p>
<p>( As for the &#8220;justification&#8221; of decompilers as being a tool to see how something is done, if the author wanted you to know, it would be open sourced. If it&#8217;s not, then there&#8217;s a good reason for that )</p>
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		<title>By: Nicolas Cannasse</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-176495</link>
		<dc:creator>Nicolas Cannasse</dc:creator>
		<pubDate>Wed, 30 Sep 2009 17:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-176495</guid>
		<description>My answer didn&#039;t fit in the comments so I made a blog post about it : http://ncannasse.fr/blog/open_source_and_morality</description>
		<content:encoded><![CDATA[<p>My answer didn&#8217;t fit in the comments so I made a blog post about it : <a href="http://ncannasse.fr/blog/open_source_and_morality" rel="nofollow">http://ncannasse.fr/blog/open_source_and_morality</a></p>
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		<title>By: Daniel</title>
		<link>http://blog.joa-ebert.com/2009/09/29/taas-as-a-decompiler/comment-page-1/#comment-176477</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Wed, 30 Sep 2009 09:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.joa-ebert.com/?p=487#comment-176477</guid>
		<description>Hi Joa,
You&#039;re doing amazing work, keep it up. Great talk at FOTB also. 
Why can&#039;t you just sell it &quot;as is&quot; without providing support? I don&#039;t see why if you sell it you&#039;re obliged to provide support for it forever. Some documentation would be handy though.
Daniel</description>
		<content:encoded><![CDATA[<p>Hi Joa,<br />
You&#8217;re doing amazing work, keep it up. Great talk at FOTB also.<br />
Why can&#8217;t you just sell it &#8220;as is&#8221; without providing support? I don&#8217;t see why if you sell it you&#8217;re obliged to provide support for it forever. Some documentation would be handy though.<br />
Daniel</p>
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