Category Archives: as3

Tween engine comparison

I wrote a while ago about our tween engine at Hobnox but I did not post any performance demos. Here are the results for 1000 DisplayObjects with manipulation on their scaleX, scaleY, alpha, x, y and rotation properties. It is also very important that you take a look at the memory behaviour. A click starts [...]

PixelBender Runtime Compilation

Tinic posted today his PixelBender assembler and disassembler. This makes me happy, because now I can post an experiment I could not show for a while. If you know PixelBender, than you know that you can not create loops. What you could do is unroll all constant loops with a fixed length. If you know [...]

Compiling dependent SWF files

Last night I spent about 9 hours writing a build script for the AudioTool allowing us to compile each plugin into its own SWF container. I think it is the first time a Flash project is taking more than 5 minutes for me to compile completly. I figured out that it is definitly not easy [...]

FDT supports Vector syntax now

This FDT update makes me so happy that I have to post about it. The Powerflasher FDT developers implemented the new Vector.<T> syntax. Hooray — we can make full use of the Vector class! FDT is implementing it also in a nice way. So for instance if you have a Vector.<int> named vec and you [...]

AS3C — take a look inside

I have started working on AS3C at the end of last year. After a quick prototype the development stagnated and I added just several fixes and tests to the code. Basically I started AS3C as a complete C# newcommer and because of that the code is very ugly. Due to the fact that I do [...]