Category Archives: de.je2050.*

flIRC and Flex 2 Beta2

Updated flIRC to work with Flex 2 Beta 2 again. Enjoy. flIRC

AS3 Retinex implementation

Here an implementation of the holy Retinex-filter. The idea behind it is splitting up the digital image into two parts. The luminance and the reflection image. With both parts you can for example increase the brightness without loosing color information. The retinex filter creates images that look more like the reality which is very interesting [...]

Simple Auto-Levels

Just a quick note on auto-levels. You may know about that function in various graphics software like Photoshop. There was a simple question about how to implement auto-levels in Flash (especially AS3). Therefore I googled around searching for an algorithm that fits my needs but I had no success. There was also no article in [...]

Extensible Particle System

I am sorry for that period of absence. I hope that I can manage to write more frequently in the comming next months but I still have to pass my A-levels. There are also some other projects I still have to finish and my new car wants to get ready for the comming summer ;-) [...]

Zelda – Two (tile)worlds in AS3

This time a pixelscroller in Actionscript3. I hope you know Zelda from the good old SNES. Maybe you do not, but there are two worlds, the light- and the darkworld. As Link you are able to switch between these two worlds using a teleporter. Now what about Flash and two worlds? This is just a [...]