Category Archives: experiments

TAAS progress

I have developed some other optimizations during the past couple of days. Including strength reduction and optimizing tail recursive calls. Strength reduction can already handle about 55 different cases at the moment. For instance it will convert code like if( x – 1 == 0 ) into if( x == 1 ). But it will [...]

First results of TAAS

Finally I am able to present the first results of TAAS. It was a long way to get here. I was actually not sure at all if I will manage to show something at FOTB 09. Let me explain what happens here. In the image is the original ActionScript code on the left. The ActionScript [...]

TDSI Examples

Everyone likes examples. So here are three examples using TDSI. The archive includes a ready-to-go FDT project with post-compile ANT tasks configured. Example01 This is the old code of the already optimized attractor using the Memory API instead of a Vector.<uint>. Example02 In this case there exists no Particle class at all and no linked [...]

TurboDieselSportInjection

I am definitly not good at choosing names for software projects. However TurboDieselSportInjection is a release of my experiments from yesterday. It is a spinoff from the whole framework and allows you to inline __bytecode and of course to use the new Memory API. Hopefully you are kind enough to provide me with some feedback. [...]

Alchemy for ActionScript

Today I had to do something else than backend development and since FOTB is getting closer and I could not really continue working on TAAS I decided to add something which is easy to implement and has a huge benifit: Alchemy support in ActionScript. So what is the idea? TAAS is part of a framework [...]