Category Archives: hydra

JITB’s PixelBender support

I have demoed support for PixelBender shaders in JITB at the FOTB 2010 conference. It turned out that JITB can run PixelBender code really fast and well. I have demoed a Julia and Terrain raytracer which were both kindly contributed by David Lenaerts. I only showed the demos since I would have been running out [...]

PixelBender Support In Apparat

Since PixelBender is becomming a more popular technology in the Flash ecosystem I decided to add first-class Apparat support for it. As you might know I have done a couple of different tools for PixelBender already. When I switched to Linux a while ago I had to discover that there is no compiler for PixelBender [...]

Semantic Highlightning For PBDT

PBDT has now support for semantic highlightning. Thanks to the FDT guys again for answering a lot of Eclipse releated questions. Semantic highlightning works currently with parameters, input and output declarations and for defined preprocessor directives. Just have a look at the screenshot. I have also integrated complete color preferences support. If you go to [...]

PBDT with basic refactoring

PBDT has a new feature which is basic refactoring. Simply select the variable you want to rename and press Alt+Shift+R or select “Rename” from the context menu. There are currently two issues with refactoring. If the refactoring entry in the context menu is disabled please select the variable and try again. The same for the [...]

PixelBender on Linux

Here is a nice tutorial that explains how to get PixelBender to work on Linux systems. Adobe offers just a Mac and Windows version of the toolkit. But using PBDT in combination with Wine allows PixelBender to work on Linux systems. How cool is that? I also updated the PBDT plug-in to get rid of [...]