
Hooray! The Hobnox AudioTool has been updated. You will find the TR-808 now and also some of our new stompboxes like the Compressor and Crusher. The mixer has also been expanded to cover 16 channels.
There is a lot more stuff in the pipe and I am really excited about it. Developing the timeline and saving arrangements are the next big steps. Until then: have fun playing around and stay tuned!
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I am glad that UnitZeroOne.com made a contribution to the imageprocessing library. Now there is a very fast bump mapping and normal map filter (QuickBumpMap and QuickNormalMap).
Theese filters work with a native filter like the QuickSepia and there would be a way to implement them on a pixel-level. So this is why they have the Quick prefix.
Right now I am working (besides of my work) on very nice filters to synthesize textures. As always: Stay tuned!
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Maybe you remember me some days ago talking about research and object recognition. I finished it and had to present the theoretical background and practical working example. What can I say? I worked the night before my examination until seven o’clock in the morning to get it working. Without a written speech, sleep or something else helpful I talked about my program. The result was 14 of 15 possible points which is quiet good.
Now about the Imageprocessing part. I wrote a program that gets structural information from an obstacle you hold into the camera. The title is “Objectrecognition of presented obstacles” and this is done using a motion-detection for the movement. A scene background-substraction is done to get only the moved obstacle. Then there is a median-colour lookup after a lof of filters have been applied. Closing, Retinex and Blobcounter to mention only some of them.
The last final part which I like most is the artificial neuronal network that recognizes the shape of the obstacle. I used a simple feed forward net and the results were also quiet good.
You can read the full article here. I am sorry but it is not written in English so you can only read if you understand German.
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This is kind of old news but maybe you are as outdated as I am and you are happy about the news that there is a free version of Visual C# available at MSDN. Get it here!.
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Here a free-to-use Half-Life server util that allows you to read players, rules and server-info from a server using the “new” Steam protocol. It was the request of a friend and I had my fun with PHP since I really hate it but this is the first time I used PHP5 (which seems to be a little bit more interesting).
The protocol is based on UDP. So there can be packages in wrong order or even never reaching the target. As you can see the class should handle all possible problems with UDP. Features are for example merging of splitted packages and all that stuff.
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If you were not able to visit the Spark Europe or MAX (like me) you might have a look at fabchannel.com where you can watch the whole “Natural Born Filters” lecture by André Michelle.
I did not know about fabchannel before but this seems to be a great site. I am looking forward to the Bloc Party webcast :-)
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Welcome to my little treasure of knowledge and information. I will abuse this Wordpress blog as a site where I can store all my projects which I have done in the past and I will complete in the future. Because of my personal interests in Flash, Graphics, Math and so many others I will share everything I discover on this blog. Expect especially interesting posts about Flash - but don’t expect too much ;-)
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