Despite the fact that ActionScript has a couple of major glitches and missconceptions I think there are also a couple of great key features that force you to write better applications due to the language design.
First of all we have to aknowledge that ActionScript has some great features. Those include implicit getters and setters or method closures for instance. Java 7 will have method closures finally after a lot of argy-bargy about their complexity et cetera. ActionScript developers are used to method closures and are buddy-buddy with them since Flash 4 I think.
But what is the real advantage of ActionScript? Here are my thoughts.
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Poor Performance
Yes. We have been educated to optimize the hell out of our code. We have been educated to think about our code and how it performs. We have been educated to be creative with our tools, to tinker around. I know that this is not something to be essentially proud of but it led to a lot of creative and astonishing experiments. If you would tell a Java programmer you are still developing object pools they will laugh at you for a good reason. This is where the poor performance is annoying but something is very important: the potential. Think with the mind of a carpetbagger. Shares on the stock-market that never have a downturn are less interesting because there is less profit potential. So why am I talking about this? It is quite simple: Flash has still a lot of potential for growth. Flash did not pass its zenith already like other virtual machines. This makes me very optimistic for the future. There is still so much potential for the growth in performance and I think that Apparat has shown this as well.
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Forced Asynchronism
ActionScript has no ability to perform blocking operations (despite of AIR). This makes every application responsive. If you load files from an external source like a URL your application will stay responsive because you have to add listeners that react on certain events. I know this is somtimes cumbersome but every good application should make use of asynchronous IO for instance. If people are lazy they will simply spawn a new thread to perform blocking operations which is also okay but less performant. Usually the simple example is a server where you would spawn a new thread for every client. This is the worst you can do and Java tackles this issue with its NIO. However a lot of people do not make use of NIO because they think it is hard to use for common tasks.
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Events
Events are a great way to achieve concurrency. Some people call this immutable message passing. If your events do not contain state or are immutable, you have a powerful system to tackle concurrency. Basically this is what the EventDispatcher is all about. You add listeners for certain messages to a dispatcher and then you react on a message when it is dispatched to you. Again we have been educated to use a system which forces us to write responsive applications that is not based on synchronization and locks like Java or C++. If Adobe decides to implement multithreading in the Flash Player I hope they will choose to implement the approach of Erlang which is all about immutable events and event dispatchers. The only difference is that Erlang programmers call them actors.
This post is not an ode to ActionScript. There are still major issues like the lack of parameterized types. But I do think that there is a lot of potential. We can grow with the language and we can tackle upcomming issues. Concurrency is one of them, limited resources on a mobile device are another one.
What you have told us is rubbish. The “open web” is really an acronym for Apple’s cash cow supported on the back of a giant tortoise lie. But Steve Jobs said that Flash is responsible for most of the OS X crashes! You are very clever, young man, very clever. But it is lies all the way down.
I am a big fan of Scala and used it for a couple of internal tools here at Hobnox. What I really like about Scala is the fun factor and the programming speed. That is the reason why I decided to port the whole Apparat framework from Java to Scala.
This was not an easy decision since Apparat is a big project. However I have decided to rewrite Apparat because of the following reasons.
- Some parts of the framework are not well thought.
- TAAS would have been hard to optimize.
- This is my (n+1)-th iteration of implementing the ABC format. I think a lot of things can be simplified again.
- Scala is an ideal language for Apparat’s tasks.
The Scala source code is already available on Google Code.
Commits will happen early and often. The current revision is able to parse Swf and Swc files. I have also implemented most of the SWF tags which have been part of the Java framework.
I could compare the Scala and Java source every day. Everything is so concise now.
Take some time and think about this tweet for a moment. It took me a while to realize that Joel Hooks is right. I was embaressed of myself. How could I forget about that? But I had also a big smile on my face at the same same time. Let me explain why.
The Java to SWF compiler does not compile Java sourcecode but JVM bytecode to ActionScript bytecode. This means I do not have to teach my program the Java language. It only understands JVM bytecode. This seems like an akward decision on the one hand since working on the bytecode level implies lots of problems. But it turns out that this was a really cool decision on the other hand. “Java to SWF compiler” is maybe the wrong description. “any language that compiles to JVM bytecode to SWF compiler” is maybe better.
So what does any language mean? Here is a list of JVM languages. Now you feel maybe like I did after reading that tweet. And I am really looking forward to get Scala up and running.
Some problems still exist. Threading is one issue and I will basically have to do what Scott Peterson did for Alchemy. But reflections, annotations and method overloading have to be solved as well. Some glitches may exist even after figuring everything out. Stacktraces will look pretty weird. However I think this is a really cool project.
Update: I forgot to mention something important. Java supports native code. This means you can build a library that works with OpenGL for instance. Those native methods can not be converted. There are also some other things that do not work. File access is just one of them.
The people from Powerflasher were kind enough to upload their recording of my FOTB session. I am sorry that the microphone stopped working at the end. But you might still be able to understand what I was talking about if you turn up the volume of your speakers.
Continue reading ‘FOTB Recordings’
In 2006 I got invited to the FlashForum Conference in Düsseldorf, Germany. It was my very first Flash conference and my topic was AS3 code optimization. I have talked a lot about bitwise operators, lookup tables and other techniques to speed your code up.
Now about three years later I wanted to prepare a very special talk for FOTB and make a step forward by getting rid of old habits and idioms.
Before FOTB I was not sure if I can present Apparat at all. For me as an autodidact it is not always easy to solve certain issues. Mario Klingemann talked about Magic Moments in Brighton. I guess I had one after a long time of thinking and failing. I got really into the flow and everything became so clear. Stay tuned for more detailed posts on the technique behind the different compilers.
Continue reading ‘After The Sandbox’
I have developed some other optimizations during the past couple of days. Including strength reduction and optimizing tail recursive calls.
Strength reduction can already handle about 55 different cases at the moment. For instance it will convert code like if( x - 1 == 0 ) into if( x == 1 ). But it will also remove expressions that other optimizations could introduce. x + 0 is something that might occur during inline expansion. Or x + Number.NaN for example.
But I really like the tail recursive optimizations. TAAS can detect if a method needs to call itself or not. Take this code for example:
private function sum( i: int, value: int ): int
{
if( i == 0 )
{
return value;
}
return sum( i - 1, value + i );
}
You see that the last statement sum( i - 1, value + i ) is tail recursive. This means we can replace the recursive call to sum() with a jump to the beginning of the method after changing the method parameters. The sum() method becomes converted to something like a simple while loop. This means also that one could have written code like this in the first place since this optimization applies only to methods that do not have to be recursive after all.
Knock yourself out with some examples:
Finally I am able to present the first results of TAAS. It was a long way to get here. I was actually not sure at all if I will manage to show something at FOTB 09. Let me explain what happens here.
In the image is the original ActionScript code on the left. The ActionScript bytecode produced by the ASC is in the middle and the compiled TAAS version is on the right. You see that I am running a loop and call a method inside that loop. It would be nice to have small helper methods like this one inlined automatically. TAAS can do this for you now.
So how does this work? First of all an SWF file is parsed and the bytecode is extracted. This bytecode is transformed into a control flow graph. This control flow graph is converted into a graph of TAAS expressions which a lot of benifits. The conversion step works like the Flash Player and kind of executes your code. The result is that all methods and local variables are typed if that is possible.
It is much easier to perform a lot of optimizations now. Like inline expansion. In order to do that I can simply compile the method that is called to TAAS and connect the vertices together in the graph after some adjustments have been made. The inline expansion step will automatically inline methods when it thinks it is useful and possible. You can only inline methods that are private or final and make no use of reflections.
Inlined methods create a lot of overhead. Usually they contribute additional local variables and the code gets bigger. So one step after the inline expansion is to clean everything up again. In this example I can remove those registers thanks to copy propagation and dead code elimination.
And it gets even better. If you take a closer look at the example, the calc method expects two paramters that are of type Number. Therefore the original method uses an Add instruction. TAAS knows about the types and sees that it will pass two integers into this method. Since it makes no sense to convert from int to Number to int it stays with integer in this case.
So after inlining the method ends up with even less local variables. The original local variable t1 is considered useless since it is only used one time. TAAS will put the code getTimer() at the position where t1 has been used and we end up with a heavily optimized method. What I like the most is that I do not have to change the way I write my ActionScript code. All happens behind the scenes automatically.
Some other optimizations are implicit. TAAS will use AddInt instead of Add if both operands are typed int. A FlowOptimizer is also involved and will invert the if expression for the loop. This can reduce the number of required jumps in a method by 50%.
I know that the output is not perfect. But this is all a work in progress and really the first result that I can share. The SWFs speak for them self.
Dump has now another cool feature: UML diagram generation. The UML diagram is exported in DOT format. I think this is a really cool feature because the graph is built by analyzing a SWF file and you get it for free. I will probably create a different tool to make full use of the UML generation since you could link multiple files together for a complete coverage. Since Graphviz is not able to underline text I have choosen to use a dollar sign for static methods. You will also get proper parameter names if you compile your SWF file in debug mode.
This is an example UML diagram for the playerglobal.swc. In order to create it I took the playerglobal.abc from the Tamarin sources and the command was java -jar dump.jar -input playerglobal.abc -uml.
Here are two example representations but be careful. The PNG size is 30831×6232 and might crash your browser. Chrome can display the PNG for me but is not able to show the SVG correct. Firefox displays the SVG very well. You can download the PNG and open it in IrfanView or Photoshop to be safe.
The Dump tool is now able to export an inheritance graph for a given ABC/SWC/SWF file. This is a very easy and nice way to look at the classes and their relationships. The small image shows the graph for one ABC file of the AudioTool. I think this it is pretty neat.
You will need a program like Graphviz to visualize the exported DOT file. If you want to export the inheritance graph you basically writejava -jar dump.jar -input file.swf -ig. I think this shows a really cool feature of Apparat. It is also very easy to reverse engineer a UML diagram. I am not interested in such a feature but maybe someone else.
Update: Here is a full-size example for the inheritance graph of the unfinished ImageProcessing library I am currently working on.