Tag Archive for '8bitboy'

Rasselbock Recordings

Besides implementing OggVorbis I was working on an effect for a while. It is called the Rasselbock and will probably not make it into the next launch but since I love the device so much I have some top-secret recordings of what that little guy can do.

It is basically an IDM/glitch-type effect unit with a lot of cool features. It supports sequenced effects like gate, stutter, etc. and keeps them synchronized to the beat. A killer feature is that it includes also a sequenced mixing unit. This sounds maybe a little bit bizzare but once you can play with it you will probably love it.

All of these songs were made in about 5 minutes and are very cheap. Anyways it is a lot of fun to take any sort of instrument (like a metronome) and route it through the Rasselbock.

8bitboy on steroids

Remember the 8bitboy? It was our first application to test how good dynamic audio works in the Flash Player. It was also the very first application we ported to test the new Flash Player 10 audio capabilities.

Here is the Astro version.

I was very happy when I ported the 8bitboy because it was very simple. You just have to replace the sound buffer we were using with the callback of the Sound object and pull for samples from the processors.

8bitboy – Back to the roots :o)

8bitboyFinally André Michelle posted an article about the top-secret world’s most shocking rich-internet-application ever. Ladys and gentlemen, we are proud to introduce the 8bitboy.

Since I really like 8bit music I am happy, proud and estatic to find some pieces of my own code in this project. It was very hard to get André working on this. But talking about Super Mario solves a lot of problems :o)

There are some effects missing. I hope we (well… André ;-)) will be able to implement them soon. And maybe the whole player will get a little touch-up with some “new-age-interpolation” methods for perfect pleasure. The current 8bitboy is just working like an Amiga.