If you ask me if ActionScript is ready for the enterprise then this question is hard to answer. Every fairly huge codebase requires some maintenance. You will have to figure out a strategy to identify modules and separate them. You will also have to handle the dependencies between modules. Last but not least you have [...]
First of all I think I have to clarify at least one thing. I have criticised Adobe in the past for a lof of reasons. Not because I do not like them or the technologies they produce but because I want to improve the Flash Platform. This is of course pure self-interest since Flash is [...]
I just want to share with you how Taas can actually optimize code and what happens behind the scenes. So in my last post I talked about stackless code and optimizations that are possible but how does it work at all? Imagine you have got this ActionScript code: var x: Number = 1.0; var y: [...]
In September 2008 I started working on a tool called AS3V. The goal of AS3V was to parse source code and to check the code against a set of rules. My main problem with the first attempt of AS3V was that I used ANTLR. ANTLR is a great tool to create a compiler but for [...]
Ralph Hauwert put a very interesting blog post up no his blog about Adobe Alchemy. Basically he was reading my mind with this post. I want to a step further now. But please keep in mind that I am definitly not a compiler expert or have deep knowledge of the Flash Player. Everything I write [...]