Tag Archives: opensource

Hobnox Open Source

I am proud to announce that we are finally able to release some of our frameworks as open source. It has been a while and we talked very often about this topic. Today at the FlashForum Conference in Cologne I had the honor to show our open source hub to the public for the first [...]

AS3V

At the end of my FOTB session I wanted to show you my latest tool called AS3V. Time was short and there was a small glitch so I could not show it. But now I can explain what AS3V really is without having to rush. AS3V is basically a tool that can check for syntactical [...]

PixelBender Runtime Compilation

Tinic posted today his PixelBender assembler and disassembler. This makes me happy, because now I can post an experiment I could not show for a while. If you know PixelBender, than you know that you can not create loops. What you could do is unroll all constant loops with a fixed length. If you know [...]

AS3C — take a look inside

I have started working on AS3C at the end of last year. After a quick prototype the development stagnated and I added just several fixes and tests to the code. Basically I started AS3C as a complete C# newcommer and because of that the code is very ugly. Due to the fact that I do [...]

Sound.extract() rocks!

When Tinic Uro was implementing the dynamic audio features he was also giving us a very nice present called Sound.extract(). And it is simply awesome! I wrote a simple experiment yesterday night using the popforge library. Yes — you can use it still with the new features and it is a great help. I just [...]