Because the PixelBender Toolkit editor is very annoying I started writing my own some weeks ago. All I want to have is a more comfortable way to write shaders in PixelBender and I think I have achieved that already but once you start doing something you want to implement even more features until you are [...]
During the last weeks I have thought about a completly new version of the image processing library. I have done lots of scribbling about what kind of features I want to have and which would be really cool. But there is still a big problem when it comes to dealing with image data in Flash. [...]
Ralph Hauwert put a very interesting blog post up no his blog about Adobe Alchemy. Basically he was reading my mind with this post. I want to a step further now. But please keep in mind that I am definitly not a compiler expert or have deep knowledge of the Flash Player. Everything I write [...]
PixelBender Outline is a simple view for Eclipse. It allows you to browse through compiled PixelBender kernel files (pbj). Usually it is quite annoying when working with PixelBender. You always have to debug the shader if you did not write it yourself to know about parameters and stuff. The PixelBender Outline view allows you to [...]
Tinic posted today his PixelBender assembler and disassembler. This makes me happy, because now I can post an experiment I could not show for a while. If you know PixelBender, than you know that you can not create loops. What you could do is unroll all constant loops with a fixed length. If you know [...]