Tag Archives: demo

ffk06: the demo

I announced some weeks ago that I am currently working on a demo. It is done. Finally. Some demo features: Sound- and tickbased hybrid event sytem Spectrum analysis for real-time effect generation Raycast engine Perspective correct texturemapping Voxelscroller with real-time terrain generation Watch the demo! The demo has been optimized to work in the stand-alone […]

Demo

It was definitly not my time when demos were so popular. But it is fun to create something like that because of speed optimizations, different techniques and of course the eyecandy. I looked around the web and found the Demo Effects Collection which is a site that lists a lot of oldschool demo effects. I […]

AS3 – Happy Ending

SoundMixer.computeSpectrum() is a lot of fun and there are lots of examples on the web. This is something different because it is something like a demo with realtime effects based on spectrum analysis. Everything you can see is derived from SoundMixer.computeSpectrum(). The song is very chaotic (generally I do not like listening to such “music”) […]