Tag Archives: hydra

Water with Pixel Bender

Another simple example here. I think it was a little bit hard for me to understand first how to do animations with Pixel Bender based on user input. The user input is currently only a Math.random() but I think you will get the idea. I always put the output of the shader back into it […]

Flashforum Conference 2008

A new year, a new Flashforum Conference. The organizers Sascha and Marc invite you from 2nd to the 5th of June to Cologne. It is my third time at the Flashforum Conference and I think it will be a great event just like the last two years. This time the conference will be also a […]

FITC Amsterdam

I am happy to announce that I will speak at the FITC in Amsterdam. My session is titled “Chop the Hydra!” and guess what it is about? Probably you noticed that I was working with Hydra a lot in the past. Everyone who worked with BitmapData will love Hydra and I have the honor to […]


Working with Hydra for some days gave me a better knowledge of how things actually work and I thought it might be worth trying something that is a little bit harder. It is very funny to implement a complex filter on the one hand and keeping it Flash compatible on the other hand. You will […]

Hydra TechnoDots

Thanks to Zeh for poiting out that a short if is possible and succeeds in the Hydra compiler with Flash warnings enabled. So you can use them only if your values are constant but the use of this is already fantastic. See this nice “technodots” filter which shoul be 100% Flash compatible if we can […]